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A jam submission

Energy ClickerView game page

Short and Simple Clicker Game based around energy production
Submitted by BoneManSeth — 1 day, 4 hours before the deadline
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Energy Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#423.1454.286
Accessibility#422.5163.429
Controls#432.6213.571
Fun#492.2013.000
Overall#542.2463.061
Audio#551.6772.286
Graphics#631.8872.571
Originality#641.6772.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.3.4

Wildcards Used
spoopy and behold

Game Description
its a clicker a pretty simple one at that, was too busy the entire week of the jam so it doesn't have much to it

How does your game tie into the theme?
well its a clicker game based around production of clean energy, with a "solarpunky" esque city in the background (or at least i hope its sort of "solarpunky")

Source
wil be up soon when i have the time just be warned its a mess

Discord Username
BoneManSeth#5582

Participation Level (GWJ Only)
not my first time trying to join but my first time actually managing to finish one

Participation Level across all Jams
first time sort of but see above

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Comments

Developer

Source code's up: https://github.com/Sethbones/Energy-Clicker-Jam-Build

Submitted

Ohh these games with exponential growth can get addictive! Had me hooked, up to getting the Omega Panel, then it was just too daunting to go for the last.

I agree with others that the clicking is only relevant at the very beginning. Also I wasn't able to exit the game (had to do Alt-F4). Overall, nice submission. :)

Submitted

I too liked the strategy portion of the game.  It's simple, but you have to use strategy to determine when to stop buying at the current level and wait to upgrade to the next level.  My only complaint is that there seems to be no way to exit the game (on Linux at least) other than closing the the application from the taskbar.

Submitted

I love the exponential nature of the game. Buying upgraded equipment and watching as your earlier investments compound. There's also an amount of nuance, once you buy too many of one thing, the price goes up, but then once you buy enough of the next level up, the price is so high that it makes sense to buy the lower-level item again (hope that makes sense). I do wish that there was a way to get more points per click, because clicking becomes useless once you buy even a couple trees. Nice job!