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Reverse Streak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #13 | 3.083 | 3.083 |
Controls | #16 | 3.083 | 3.083 |
Graphics | #19 | 3.167 | 3.167 |
Theme | #20 | 3.417 | 3.417 |
Overall | #21 | 2.988 | 2.988 |
Fun | #22 | 2.750 | 2.750 |
Audio | #22 | 2.833 | 2.833 |
Originality | #28 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4
Wildcards Used
Mobile Friendly
Game Description
Periodically reverse controls to get exponentially higher scores.
How does your game tie into the theme?
Controls reverse...which is like inverse...sorta!
Source
https://github.com/elektito/reverse-streak
Discord Username
elektito#9207
Participation Level (GWJ Only)
Sixth GWJ.
Participation Level across all Jams
Seventh jam.
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Comments
Hello, I played the mobile version and the input works perfectly. But it would be nice to keep the left and right arrows next to each other and the shoot button on the far right so it would be more comfortable to play as the PC version alike.
Overall, the game is made suitable in an arcade and kids would love and enjoy it.
Liked the idea and the screen wrap is nice.
If you play this the way you've intended it's too hard in my opinion.
Liked the idea and the screen wrap is nice.
If you play this the way you've intended it's too hard in my opinion.
Nice! Very simple, but fun.
I like how the aliens that you miss stay at ship level for a while and restrict movement. Makes it very hard, but I'm into that lol. Only the reversing of the controls was too much for my brain to handle.
Well done!!
Naah! "Those alien-kids these days..." (wild card) Kind of dumb... so I killed most of them! 😁
Well, and after reaching over 1'000'000'000 points the game became kind of boring. I was somehow hoping for the alien mother ship as an end boss. Well the font for the score seems a bit big for the screen width! 😅 BTW: I really reached that score by valid playing. Just positioned the ship like on the screenshot below and shotting as hell and it will clean the way for the own ship without any hassle to move left or right ...well, I suggest to fix that by making the collision boxes for the shots smaller or make the aliens appear in non-discrete x positions. Playing the game as it is surely designed is kind of hard ... The soundtrack seems boring at the beginning but becomes more interesting later. I totally love when those brass instruments come in.
When you don't get far with the game (due to being kind of hard already at the beginning), you can however not enjoy that part. I'd probably adjust the difficulty .... less aliens at the beginning and then increasing over time. This would give the player a bit more joy and time to adapt to the game mechanics.
Keep it up! You just need to add a little more details and the fun playing this game kind of explodes. Hope to see any future releases of this...
Hey. Thanks for the detailed feedback. All good suggestions. I spent so little time on this, even considering jam constraints, but hopefully I'll manage a few updates after voting. Cheers.
I really liked your art and sound design!
Fun game, good job getting a solid mobile friendly game done!
I like how the screen wrapping actually duplicates the sprite over to the other side (so you're always on the screen). I guess you need that for a game like this because otherwise you could just camp out offscreen. I'm not sure about the aliens hanging out with you for a bit after reaching the bottom... I don't think it's a bad thing but it definitely made it a lot harder to move around. Also I really wish that the music didn't restart from the beginning every time you die.
Ah, yeah, the music! I did think about that at some point. Didn't remember to get back to it later though. It does get very repetitive as you keep dying! Thanks for the feedback.