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Ocean Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #38 | 3.062 | 3.750 |
Controls | #41 | 2.960 | 3.625 |
Overall | #59 | 2.814 | 3.446 |
Fun | #61 | 2.552 | 3.125 |
Graphics | #62 | 2.654 | 3.250 |
Theme | #62 | 3.572 | 4.375 |
Originality | #66 | 2.654 | 3.250 |
Accessibility | #70 | 2.245 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
N/A
Game Description
Guide a lost soul to freedom from a long sunk, and cursed, vessel.
How does your game tie into the theme?
This game is set under the ocean in a sunken ship
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
1
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Comments
I loved the writing. I was also impressed with the amount of content. It did get repetitive, though.
Thanks for the feedback! Glad you enjoyed the game! :)
I think this game worked pretty well. The poetic writing, plus the core concept of being a soul, really matches the actual gameplay of slow, precise motion. And, the precision gameplay itself is engaging and feels good to win. Good job!
Thanks for the feedback! Glad you enjoyed the game :) It's great to hear that you enjoyed the movement as that was something we really felt we nailed!
Nice little game. The ending is quite abrupt, haha.
The ambiance was eerie and the story could have gone somewhere if the game would have a tidbit more long.
I'm happy that you could share us your game.
Thanks for playing the game! Yeah... we only started work on it with a few days left of the jam, definitely agree that more length and few more story devices would have really helped the game feel more complete.
To be honest, I was not expecting much at first but I got hooked by the game. It's surprising how such a slow game can be so stressfull. I loved the level design and the music fit very well the ambiance.
Too bad there are no save system because I have to leave my computer and I would have liked to start over from where I left off...
Hey there! Thanks for you comments, they mean a lot and I'm really glad you especially enjoyed the level design and the music! :) I actually created three rough compositions to find something that fit the best.
Agreed, a save system would definitely enhanced the experience, perhaps next time!