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Mini Nautilus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #42 | 3.980 | 4.875 |
Graphics | #62 | 2.654 | 3.250 |
Controls | #67 | 2.449 | 3.000 |
Overall | #80 | 2.216 | 2.714 |
Audio | #81 | 1.327 | 1.625 |
Accessibility | #82 | 1.939 | 2.375 |
Fun | #84 | 1.633 | 2.000 |
Originality | #89 | 1.531 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
"Sound of y'all"
Game Description
MiniNautilus is a small subnautica clone
How does your game tie into the theme?
The game takes place in an ocean
Source(s)
https://github.com/QueenOfSquiggles/mini-nautilus
Discord Username
queenofsquiggles#1254
Participation Level (GWJ Only)
First Time
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Comments
I played all the way through the game! The variety in environments, as well as the day-night cycle, really gave a lot of flavors of experience through the whole thing. I found the fishing pretty manageable, and I thought the fish skeleton item that dropped from fish was a lot of fun.
I did game over once, but the game seemed to maintain my progress. I think that's a pretty nice feature, and it might be worth listing somewhere on the game description. I never figured out exactly what I was supposed to do in terms of interacting with the purple fish--it didn't seem like it was wholly possible to avoid its attention, and I wasn't sure what to do if I did catch its attention. So if game over had meant restarting the game I'm not sure I would have played all the way through 😅
That said, this game definitely had some horror vibes. I didn't actually know for sure if the game would save my progress, so I was still quite anxious about accidentally activating the purple fish. At night especially when it was impossible to see anything the game felt pretty intense.
So, overall, a pretty ambitious entry, but definitely has some nice things going for it!!
It is impresive that you made such a wide world and a rich gameplay for a jam, there is even the big monster that oneshot you, but it is cute ^^ I had fun exploring and finding tons of plastic.
The only thing that I didn’t find well balanced is the fishing mechanic, sometimes a struggled for a long time to cach one, maybe making their hitboxes a little bigger would help.
Lmao that big fish scared me and when I got sent to the game over screen it was staring, mocking me
Hi!
Wow, first of all, congrats for the fact of being able to making the deadline. You chewed on a big bone, because doing a Subnautica clone is not an easy task!
I suggest, for your next project, to spend time on polish. There's so many features in your game, but they feel somewhat unpolished. I had difficulty to attack the small fish, I gameovered without knowing why, etc. I know survival is key to Subnautica, but I feel the inclusion of these mechanics in your game really hindered the fun, unfortunately.
There's a lot of effort that have been put in this game, it shows! Thanks for submitting!