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A jam submission

Swarm of the NecromancerView game page

Convert villagers into skeletons and use your swarm to destroy the enemy.
Submitted by Delpire, KillerX
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Swarm of the Necromancer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.8473.847
Accessibility#23.7803.780
Controls#33.9513.951
Fun#44.0004.000
Audio#83.7563.756
Graphics#104.0244.024
Originality#133.8293.829
Theme#333.5853.585

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.3

Wildcards Used
The more the merrier

Game Description
Collect Peasants to turn them into skeletons. Destroy all the towers to win!

How does your game tie into the theme?
You are combining skeletons in a big swarm!

Source(s)
N/A

Discord Username
Cadoink (Chris)#9597, KillerX#3033

Participation Level (GWJ Only)
2

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted

Amazing! I wish I had started playing it earlier this week. 

I had the same issue as @SpeedyLom had my first time playing, which made me avoid villagers for my next several attempts (to little success, obviously). Besides that and the other small bugs others have already mentioned, I had an absolutely great time playing! I loved both the might of a giant army and the sorrow of seeing them all blown away in a matter of seconds. 

Eventually, I struggled with feeling progress (generally around once I was only getting points instead of upgrades), and finished my play session around there. Clearly, upgrades can't go forever or what the solution is, but as it got harder to find enemies and didn't get stronger I was less sure of how to proceed.

Superb work! I loved it.

Developer(+1)

Hi there,  

Thanks for your kind words,  And we are glad that you enjoyed the game. 

There were so many improvements we had on the Trello board that didn't make it to the game simply because of limited time.  As the deadline closed in we had noticed that with a large map and a large number of collision objects, the performance had tanked to <10 FPS. We spent our remaining energy on getting it back to 60FPS which wasn't easy. This task was hard and long enough that we could not get to so many bugs we wanted to fix. Better to have bugs in a playable game, than an unplayable game. 

Viewing comments 21 to 21 of 21 · Next page · Last page