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IP over Carrier Gryphon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #42 | 3.012 | 4.125 |
Originality | #55 | 2.647 | 3.625 |
Fun | #56 | 2.282 | 3.125 |
Audio | #57 | 2.282 | 3.125 |
Theme | #57 | 2.008 | 2.750 |
Overall | #61 | 2.230 | 3.054 |
Accessibility | #63 | 1.734 | 2.375 |
Controls | #66 | 1.643 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0 alpha 6
Wildcards Used
N/A
Game Description
You play as a delivery drone, upgrade yourself to deliver packages faster, but becareful you aren't as sturdy as you look!
How does your game tie into the theme?
Just tapping into a building will wreck you, first your upgrades are gone, and then it's game over! (Except I ran out of time before I got all that working...)
Source(s)
N/A
Discord Username
hare_ware#4880
Participation Level (GWJ Only)
4 or 5? But I don't think I've submitted anything before.
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Comments
Your MacOS build is empty :c
Yeah, sorry about that. The macOS templates for 4.0 alpha 6 seem to be broken, and I forgot to disable it in my upload script. You might be able to use the pck with a copy of the editor.
I really like the visual style you went for here. All sorts of nice effects and probably some I didn't even notice.
I did find it really difficult to control the drone, and I got stuck between some buildings spinning out like crazy. I think a restart button or something like that would help a lot of people. :)
Thanks!
There's a restart button in pause menu if you press escape or "Menu" on an Xbox controller. Once the jam is over, I'll make it so your reset automatically if you get stuck like that.
Love the atmosphere of the city and good choice of music for this. What would have made it perfectly would have been some rigidbody legs that dangle around. And respect for using Godot 4.0.
Thanks! Haha, that's how I ended up with the random character model in there, I wanted to see if I could get jiggle physics working but the actual gryphon model wasn't ready yet. 4.0 has jiggle bone support built in, I haven't quite figured it out yet.
Although the control is hard for me to handle the drone, and you actually need to manually speed up your drone by holding down SHIFT button, otherwise you won't fly out of the buildings. But I got some fun by playing this game despite the fact that I don't really see the upgrades will aid my drone and I don't earn any amount of money even though I delivered to several coordinates already.
Maybe another issue is that sometimes when picked up a package, the destination point(blue-coloured waypoint) be so far away that its waypoint actually can't be seen until I fly blinded my drone to random direction to get to see the waypoint.
Anyway, good work of using the Godot 4.0 Alpha to make your own entry!
Thanks for the feedback, I ran out of time before I could get a lot of that working. However, I haven't had the issue where the destination is too small to see, what size screen and screen resolution are you playing on? I didn't test it on a very wide variety of screens.
I don't quite know actually... I only know that the game starts in widescreen mode and I don't enlarged the window size while I was playing. I guess around 1280x720?
That destination I was referring to like 10km+ away from my drone after I picked the package. I only get to see the blue waypoint and it displayed like <6km with its tiny words.