A simple game, but really well executed. I love the wild card implementations, and your game difficulty utterly crushed my fragile ego.
Well done!
Criteria | Rank | Score* | Raw Score |
Audio | #30 | 3.351 | 3.351 |
Accessibility | #34 | 2.919 | 2.919 |
Controls | #45 | 2.757 | 2.757 |
Theme | #46 | 2.973 | 2.973 |
Overall | #49 | 2.795 | 2.795 |
Fun | #49 | 2.730 | 2.730 |
Graphics | #54 | 2.757 | 2.757 |
Originality | #65 | 2.081 | 2.081 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
No health bar, game speeds up the longer you play and the menu is a level
Game Description
This game is a breakout clone that damages the male ego.
How does your game tie into the theme?
The male ego is supposedly very fragile. And in this game you take the male ego apart.
Source(s)
https://github.com/nyrrrr/godot-wild-jam-44
Discord Username
Herzinfucked
Participation Level (GWJ Only)
1
If the difficulty is some meta play on crushing my ego, then good job! It is in pieces. Neat astethics pleasant sound design also. Well done.
Edit: Wow, just saw this is a speedrun entry with less than a day. Impressive
Very unique spin on the theme! It was actually very hard for me though, anti-fragile perhaps. :)
The Male Ego theme was a funny lateral approach to the jam theme! Great music and graphics style too. I've got to say I did find the game addictive but very, very hard. Especially how the paddle size decreases as you lose lives.
Nice breakout clone, I also think the paddle should move a bit slower :p
Good game, maybe the paddle could move a little bit slower i ended up passing the ball a lot especially when the paddle get smaller but other than that it was really good great job
I have always loved this type of game, so naturally this was really fun. :P Love the music and sfx too. I was too afraid to pull off that as the theme, but you managed to do so!
This is great! Very clever and hilarious take on the theme. The music is really catchy to. Very challenging block breaker.
Nice concept. Perhaps though it should be easier to break the blocks, because as you suggest, it is fragile. The snapback from hitting the blocks makes it difficult to go far in the game.
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