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Underground Adventures of Pebbly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #48 | 2.721 | 2.923 |
Originality | #49 | 2.936 | 3.154 |
Fun | #50 | 2.650 | 2.846 |
Accessibility | #54 | 2.506 | 2.692 |
Theme | #64 | 2.864 | 3.077 |
Overall | #65 | 2.547 | 2.736 |
Audio | #69 | 2.148 | 2.308 |
Graphics | #73 | 2.005 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
Next!
Game Description
A quick platformer/rage game with minimal mechanics
How does your game tie into the theme?
The game takes place as a rock named Pebbly, he is trying to escape the underground. He ends up going deeper into the world.
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
0
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Comments
It's a pretty unique idea for a platformer. Having the gameplay be a bit more polished would go a long way in making this an incredibly fun game, variable jump height and preserving some momentum when landing are the first things that came to mind. Nice first Godot game!
Thank you so much! I can't wait to continue working on this game
Nice game, really liked turning into dust when I failed to reach a platform.
Thanks for playing!
Nice first entry!
Thank you!
Congrats on your first entry and first time using Godot. This is a great little "rage" game. I love Pepply, and the game had a nice challenge to it. The feel of moving in the air was nice and trying to ensure you could make it to the next platform.
Great job!
Thank you
Good game! Quite fun but readjustment and rebalancing of the game might be needed! Great work on the first GWJ participation! Looks forward to future works!
Thank you so much!
Cute pebble! The game was really fun to play, nice job for a beginner! Though I have to admit, the controls were a bit wonky and not always responsive. Pebbly jumps way too high up, so you can't even see where you're going to land, which can be frustrating. The dust effect is top-notch though, made me wanna die just to see it. Nice use of the wildcard!
Thank you so much! I tried to make it so it wasn't too easy so when you move in a certain direction, you can't move in the other, it turns out it just becomes clunky, but I didn't know how to fix it. Thank you for commenting on the particles, I loved using Godot's particle system, it was much easier than making my own in SDL. I tried working on a zoom-out feature, but didn't know how to work the camera so that the viewport doesn't change. Thanks for playing my game!
I did not expect to disintegrate when I first fell... I was more careful after that and I managed to make it to the top :^) This honestly has the makings of either a great rage game or a nice chill platformer, depending on which way you go with it (if you want it to be chill, it would be nice if the rock didn't launch so far up, so you could still see the ground the whole time)
Also, that dust effect is A+, reminds me of the Marvel movies lmao. It looks super good, how'd you do it?
I used the particle system, it was very intuitive as I have literally only been using Godot for a week, I didn't even look at a tutorial, it was super fun to work with. I want it to be a rage game, but may just turn it into a chill platformer. Thanks for playing!