Play game
Orbitron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.133 | 4.133 |
Graphics | #14 | 3.867 | 3.867 |
Audio | #15 | 3.533 | 3.533 |
Accessibility | #17 | 3.200 | 3.200 |
Overall | #18 | 3.448 | 3.448 |
Fun | #19 | 3.467 | 3.467 |
Controls | #25 | 3.133 | 3.133 |
Originality | #44 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
i feel small, non-euclidean
Game Description
Orbitron is a tron inspired physics puzzle game
How does your game tie into the theme?
The player is an orb, enemies are orbs, all is orbs
Source(s)
N/A
Discord Username
octartis#5305
Participation Level (GWJ Only)
2
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool game, I liked the environment.
Glad you liked the environment, thank you for playing!
Very nice entry! The graphics and music worked very well together. The controls felt just about right.
I'm glad you liked the game. Thanks for playing!
Great game! :)
I just suggest that when the orb drops, the platform above disappears, so don't get between the ball and the camera.
Yep, sometimes the camera gets occluded by the blocks, I was thinking of a solution like that, or maybe better level design to avoid it completely. Thanks for playing!
The level design is great! I don't know how you did it, but if you separate the 'floors' into nodes or groups and change the visibility I imagine that it would be enough.
Nice neon futuristic graphics. Game is hard but I think it's relatable. So much fun to play.
I'm glad you enjoyed the game, that's exactly the feeling I was hoping to achieve.
Thank you for playing!
Nice graphics. Made to "permission escalation" stage
Nice run! Hope you enjoyed it!
Thank you for playing!
Really well put together.. certainly more of a slow and steady variation of the Monkey Ball games! I made it quite far, up to "permission escalation" when I was going okay only to be knocked from behind by the yellow ball (and here I was thinking they were the least of my worries).
Now that I think of it, having AI balls in the worlds is a really nice addition. :) Congrats on a really solid submission.
Interesting, I never heard of the Monkey Ball games, I definitely took inspiration from an old classic, Marble Madness.
You arrived pretty far, basically almost to the final level, congrats!
Thanks for playing!
The futuristic graphics and teleporting mechanism are really cool!
I'm glad you liked it, no textures were harmed during the making of this game, only shaders. I discovered that Godot has a pretty solid visual shader editor. Thanks for playing!
edit/ps: you can also use the teleporting beams to get rid of corrupted orbs.
A really good all-rounder! It just avoids being a rage game, but it gets pretty close. Some of those levels require you to be very precise.
lol! The final levels get worse and worse as my descent into madness trying to submit this game before the deadline. You beat it pretty quickly though, I'm impressed, GG!