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Down in the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #25 | 3.245 | 3.700 |
Graphics | #31 | 3.245 | 3.700 |
Fun | #37 | 2.807 | 3.200 |
Audio | #43 | 2.719 | 3.100 |
Accessibility | #45 | 2.456 | 2.800 |
Overall | #48 | 2.694 | 3.071 |
Originality | #55 | 2.456 | 2.800 |
Theme | #63 | 1.930 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An unexpectedly detailed game, despite the cover. Looks very good! The game looks pretty lively, I even mistook the enemies for players at first :/) Great job!
Woah the game is very hard! I didn't manage to finish it, unfortunately. I really wanted to see the ending.
Nice take on 2d (3d?) minecraft!
YO thanks for noticing!! I really like pokemon style graphics like in heartgold where they use 3D objects and 2D players and stuff (aka 2.5D). Also "Don't Starve" if you've ever heard of it has very similar graphics. Some examples are below. Thanks again!
Impressive dynamic/destructible world!
Sadly, I got bad performance in Edge on Windows to a point of ugly audio stuttering, which made me drop this before finishing.
I assume this is just a lack of time for profiling/optimization these complex systems, it’s an impressive proof of concept nonetheless - great job!
yeah the lag was a big problem, but for chunk loading in HTML it held up better than originally expected. Thanks!
This build was an improvement over the previous ones. As mentioned in the discord feedback, it's an impressive combination of systems. Generated 3d world, destructable tiles, crafting, combat, inventory, all working without major issues. Nice job!
This has performance issues on my Firefox browser that made it difficult to keep playing. However, I did have some fun moments with the spear-throwing combat. Getting hit by enemies that are off-screen is frustrating, though. The goal feels thrown in at the last minute, so I'm not convinced that the reward for success will be there.
Good work to the whole team. Looking forward to what you keep doing with this!
Thank you so much! I had to take a break midway cause I got really sick, so the lag-control etc etc didn't have enough time to be perfected (same for the goal). Thanks!
Fun game !
I didnt manage to get the Melon Phone, as I died before finding the parts (a few times). I did kill the big turtle for the Thunder Ball, and crafted a few items.
The concept is good, the game is fun and the controls are what you expect them to be. It is very hard though, it lacks a few things to defend yourself ; a shield for projectiles, or animations/blinking effects to warn about projectiles maybe ?
Great submission, congrats !
Thank you so much! We mostly worked on the physics of the game and made the goal last second, so we didn't have enough time to make the goal easier or add alternate difficulties. Also, I love the idea of a shield! Maybe also the ability to dash. Thanks for the comment!