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Unbalance Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 2.357 | 4.250 |
Fun | #67 | 1.525 | 2.750 |
Originality | #70 | 1.109 | 2.000 |
Overall | #70 | 1.407 | 2.536 |
Controls | #70 | 1.525 | 2.750 |
Audio | #71 | 1.109 | 2.000 |
Accessibility | #71 | 1.109 | 2.000 |
Graphics | #71 | 1.109 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not bad for a first game on a new engine. Ironically, this was the last game I rated :/)
Thank you
Good job submitting to the jam!
The windows build worked on linux with wine for me, but by the rules of the jam, we're supposed to have 3 separate native builds (windows, linux, mac), or one html build, which this game could probably work just fine as. Lack of a web build deters a lot of people from trying a game, and that means less people rating it.
This has a decent amount of content for a first game jam submission. The game is rough and there is work to do on physics, but overall, nice start.
Thank You
Congrats on your submission !
There are a few little things that could need a little more polish in terms of gameplay in my opinion. First, the camera should be way more to the left, as right now, half your screen is useless because it shows what you already went through instead of showing you what you're going to go through. Second, my guess is that you use move_and_slide() for movement, and check if you're on the floor with is_on_floor(). It would have been a good thing in your game to change the value of the floor_max_angle of the move_and_slide, to detect is_on_floor even when your character is on a 45° rotated platform ; that way you could jump when your platform is rotated and the gameplay would be way smoother.
Thank you for your reply, I'm going to try it and make it smoother, Thank you again.
This is a pretty fun platformer! It's simple but challenging!
thank you bro