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RogueWaste's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #2 | 4.167 | 4.167 |
Overall | #3 | 3.714 | 3.714 |
Immersion | #3 | 3.583 | 3.583 |
Audio | #4 | 3.833 | 3.833 |
Graphics | #5 | 3.917 | 3.917 |
Narrative | #6 | 2.500 | 2.500 |
Theme | #7 | 4.333 | 4.333 |
Originality | #9 | 3.667 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.1 beta1
Source
yes, but i need to clean up the folders a bit
Game description
Survival point-and-click roguelite
Controls
left mouse click to move and shoot, middle mouse to move camera. Move to next area to get supplies and try to survive.
Participation Level
Yes
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Comments
Fantastic game. Love the graphics and very good mechanics and polish.
Visually super pleasing. The flying bullets, impact particles look very nice. The music is well picked, the game creates a very nice mood. The gameplay is a bit lacking, but you layed out a very nice foundation for more of if it. Has a very mature and polished feeling for a jam game. Nice work!
Nice little time waster, I just wish there was more content to fill up the desert.
Nice art style though.
You could definitely improve in an update, because this look s like it has potential.
My record was 74974!
I think ammo should be more plentiful as it is fun to shoot the zombies
Nice, the score is saved even after restarting the game?
Since there is no additional file in the root folder, how'd you do it?
Did you save it in the user files somewhere?
(newbie here)
I use resource script (a class that extends Resource, called also scriptable object). I save "user://save.tres" file, the save.tres is an istance of a script (save_data.gd that extends Resource) with the variable that I want to save. I uploaded the source code, it's not very clear but you can find the save and load functions in the singleton.gd script.
Loved the wind noise and the footsteps. I died on level 3 for no obvious reason, which was kinda frustrating.
Thank you. Health constantly reduce, based on radiation, maybe it's not that clear. It can be a bug, too.
Very unique rougelite game. I like it.
Thank you