Thanks for third place in graphics everyone! Post-Jam coming soon!
food52
Creator of
Recent community posts
Oh boy I love this game
Really nice physics, I always thought that Godot having advanced car physics seemed kinda odd and specific, but it's a really nice car engine, and this game just runs away with it. (get it?)
Only problem is that you can't always get on the car when you want to, and there's too many obstacles to ever have a chance of outrunning the tornado. But maybe it's better like that.
It's chaotic and lively like a natural disaster should be, and this is pretty much the only game in the jam that captures that. It's really fun, and it was a nice surprise when I first ran it.
Pretty solid game, but you should seriously reconsider building for windows, I'm sure you can get in contact with the jam hosts and they'll let you.
Either way it's a nice little relaxing game, my only complaints are that you die too soon and that you should be aware that not all phones are suited for heavy-visual games. Try putting a setting to toggle textures and effects, or only load what's on screen.
Also, you have to drag the pad from the center to the direction you want to go in, this makes it a little clunky.
It took much work, but I finally took control of the shlidawoop and managed to get the shloops and get to the shubastooper before the rudalooper of doom got to me.
Controls nicely, pretty deep movement mechanic considering it's only one button. It was hard, but fair, and certainly tense. The visuals are memorable, and the score is as tense as the gameplay. Pretty solid overall. Kept me hungry for more levels, though!
Great score, nice game feel and pretty cool idea. This game has a lot more polish than most others, but I'm hungry for more content. Great game nevertheless, and I hope this gets updated!
Only issue I had is that the jumping was a bit wacky at times, and I didn't feel in full control of the character's weapon. Other than that, it's nice. And nice work with the key binding! I found about it a bit too late... D:
I'll give a throughout review, not because I disliked it, but because I loved the game and would like to see it improve
controls are tight as hell, it's great how accurate you can get if you use the controller, as I got my controller set up just for this game.
respawn times are amazingly quick, and levels don't overstay their welcome, which is good in my book, kinda makes it like super meat boy.
These are a few of the issues I had, but they by no means ruin the experience.
1. Momentum is completely reset when you bump into something, which ends up being a cheap way to cheat some of the challenges, and an annoying obstacle in others.
2.Hitboxes are kinda too punishing, I didn't know what hit me some of the time.
3. There's no way to tell if a carrot is fast or slow, you have to test it out.
4. Staircases are kinda annoying, as you often overshoot or undershoot.
Also, here's a few changes I would make, that are entirely up to you to implement.
A) make the mushroom's hitbox not expand as much when jumping
B) get rid of invisible walls, put spikes instead.
C) zoom the camera out, I would prefer to see everything in the level at once
D) change the aspect ratio
Loved the game, and spent some hours into finishing it, it was pretty rewarding. Love it!
I wholeheartedly hope you win.