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Cultagious's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #24 | 3.569 | 3.727 |
Originality | #32 | 3.220 | 3.364 |
Graphics | #32 | 3.395 | 3.545 |
Overall | #42 | 2.934 | 3.065 |
Audio | #45 | 2.698 | 2.818 |
Controls | #48 | 2.785 | 2.909 |
Fun | #49 | 2.524 | 2.636 |
Accessibility | #52 | 2.350 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.1.stable.official [6fed1ffa3]
Wildcards Used
Stay in the dark/light
Game Description
A game about performing rituals and surviving waves of enemies to achieve a certain secret
How does your game tie into the theme?
Performing rituals to summon undead?
Source(s)
N/A
Discord Username
Cursed#1783(Dev), Aly#3060(Art)
Participation Level (GWJ Only)
This my 1st GWJ
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Comments
Cool gameplay and good art! It's a bit buggy (e.g. the Main Menu button which doesn't work, at least for me on HTML5) but it's a good game!
Thank you for your comment!
I just noticed the Main Menu button bug, thank you!
Seems like quit a bit of work for a jam game, nicely done!
Thanks for your comment!
It indeed was quite a big idea for the jam time, but I love a little bit of challenge :)
I must learn to how come up with smaller ideas xD
The idea is very good, It seem to be a bit buggy, when I stand on the pentagram the brain does not show up, I realized it was the second pink berry later... Also whenever I placed the ingredients if I leave the pentagram they would just disapear making me lose them. The button to go back to the cave is a clever addition, it helped me so much !
Thank you for your comment!
About the summoning in the pentagram, there is a "Perform" button in the middle you need to press for the ritual. Also, I just noticed that I forgot some ingredients sprites (Like the brain) for the pentagram, they were last min additions :)
About losing the materials after moving away from the pentagram that was intended! As the 1st idea I had was letting the player experiment with the resources they gather to unlock the recipes, but for the sake of the jam I made all the recipes visible so the player can try them!
Glad you enjoyed! I will be updating the game for the next month after the jam if you want to keep checking on it!
The mouse movement was a bit clunky on a trackpad, but i like the idea, was quite fun.
Thank you for your comment!
I didn't try to play with a trackpad, do you have any suggestions of how to make the controls smoother?
maybe wasd other than that i wouldnt know a good solution
Nice addition to my evening!
Thank you for your comment!
I like the idea and the art is cute. Not sure if I was doing something wrong but started on "night 0" and just a few seconds later it was "night 9". Also there's a note on the page about it being a submission for the Revival Jam that you planned to update? Oops...
Thanks for your comment!
I m not sure how u had the "night 9" bug, I did test the game and I didn't face that. But it was indeed a bug before.
And yes I plan to submit my game here as a Revival Jam submission too, I m still waiting for the admins response for permission. But the game has been made only in the Jam period, the idea that I m using is what I revived for the Revival jam :)