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Protect The Ritual's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #2 | 4.095 | 4.095 |
Theme | #4 | 4.238 | 4.238 |
Accessibility | #5 | 3.810 | 3.810 |
Overall | #5 | 3.837 | 3.837 |
Fun | #13 | 3.810 | 3.810 |
Audio | #20 | 3.476 | 3.476 |
Originality | #21 | 3.619 | 3.619 |
Graphics | #23 | 3.810 | 3.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
N/A
Game Description
You protect a ritual from being interrupted by ghosts.
How does your game tie into the theme?
Its all about protecting the ongoing ritual from the ghosts.
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
0
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Comments
I absolutely loved the gameboy/minimalistic feel! Everything felt so much more satisfying! The game also had a tense but fun feel to it. I wasn't able to make it, but I really wanted to play until I won-something I rarely want to do in a game jam. Amazing game!
https://screenrec.com/share/1jrOTBlnZC
Wow thanks, the screenrec really reinforced my thoughts on the game problems(especially how hard it is to hit an enemy slightly above you), thanks for playing and for the provided feedback.
OMG I barely made it, it is quite tough at the end! I liked the minimalistic vibe of it.
BTW if you get a power-up and click escape and back the game starts running but the powerup menu is still there, restricting clicking anything else (yes, I forgot you should click the X instead of ESC but anyway)
Some ghosts remind me of the Gaster from Undertale, not sure if that was intended but cool detail.
Thanks for the bug report and comment, I should have disable the pause option while in power-up screen. About the ghost from Undertale it was not intenioned.
Nice and simple! The difficulty curved up quite nicely as well.
Nice, I used a Cuve resource to avoid maths, thanks for comemnting
Nice job! I liked the different abilities you would get as you progressed, it helped balance the number of enemies later on. Only complaint is that all the abilities are passive, the only thing that you as a player can do is run to enemies and attack, but I understand time constraints. Very nice game!
Thanks for the feedback, an ofensive ability could make the game more interesting and maybe take down the rng a little, great idea
Simple and effective. I like the increasing difficulty and bonuses.
Thank you
Fun game! The leveling sys is so cool and well balanced with how hard the game gets at the end, well done!
Thanks I tried to keep it as balanced as I could
I just killed 121 enemy in your game! Thats ok?
Yes that completely fine, I could have spaced the power-ups more but I prefered to give some small room so you can see wath they did before the final part
It gets hard in the end, I like the animations + Level ups. Quite fun !
Thanks
Consider them ghosts busted. Very well balanced. Could be expanded with more power ups. great job
Im glad you liked it
Somehow beat it first try! What a fun game, the sounds were great!
Nice, I was worried it would be too dificult
That was so fun!
Glad to hear that
Got a bit stressful at the end haha! I lost to one darn ghost who snuck through at just the last second >:(
Sorry I could have made the attack hitbox a bit larger to avoid this...
Nah I actually really like this one its was simple and fun.
Beat it first try too :D
Thanks, Im glad you had no issues