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Wheatfarm Fantasy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #14 | 3.538 | 4.333 |
Originality | #14 | 3.810 | 4.667 |
Audio | #35 | 1.633 | 2.000 |
Fun | #35 | 2.177 | 2.667 |
Overall | #37 | 2.372 | 2.905 |
Theme | #41 | 2.722 | 3.333 |
Accessibility | #45 | 1.089 | 1.333 |
Controls | #47 | 1.633 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
V.3.1.1
Wildcards Used
BOOM GOES THE DYNAMITE, BREAD, FURY OF THE STORM (slightly)
Game Description
A farm-tastic RPG! Explore and battle your way!
How does your game tie into the theme?
Upgrades can be found across the map as well as through leveling up!
Source(s)
N/A
Discord Username
Nigel#4035
Participation Level (GWJ Only)
0
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Comments
Amazing work on this game, the animations were very good, the art was very charming and the Pokémon-like combat was also very well executed (though I thought the team battles would be the Pokémon's double battles). The only problems I encountered were that the chests I collected would not reset on game-over, and that if you don't farm on the area you spawn in for a couple levels, the game gets really difficult once you exit the spawn area, the enemies would be level 2-3 and you level 1. Really great work on the game, congrats!
Thank you for the feedback! I would have loved to do a double-battles-Esque fight system, maybe if I do some post-jam upgrades i'll include it.
I definitely agree with you on the enemy levels in the next area, I wish I would have tweaked it from lv.1-3 stuff in the 2nd area to just lv.1-2 so it's not such a beginner's trap. Will definitely look into those chests post-jam!
Thanks once again! :)
The Linux version works but I dont get really far without getting stomped by the rats, even when they are level 2. It would be very helpful to have some sort of direction / path to progress in the game. I found myself wandering aimlessly throught the map, getting killed -> loading the game -> continue being lost.
The art is lovely and the animation of the piglet and the chicken are done quite well. The game could use a volume slider though.
Thank you, and yes I totally agree on the lack of direction; I wish I had put a sign or NPC advising you to grind a bit before leaving the initial area, but I think if I could go back and retweak it I would simply scale the level down in the next area from lv.1-3 to just lv1-2.
Thanks for the review! :)