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both deeply alone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #41 | 1.333 | 2.000 |
Originality | #42 | 2.333 | 3.500 |
Accessibility | #46 | 1.000 | 1.500 |
Fun | #48 | 1.333 | 2.000 |
Graphics | #49 | 1.000 | 1.500 |
Overall | #50 | 1.333 | 2.000 |
Controls | #50 | 1.000 | 1.500 |
Theme | #51 | 1.333 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot_v3.3.4-stable_win64
Wildcards Used
N/A
Game Description
Incremental horror game with 4 endings
How does your game tie into the theme?
It has upgrades that is required to avoid instant death. The upgrades is also required for another system to get the good ending before the countdown.
Source(s)
N/A
Discord Username
N/A
Participation Level (GWJ Only)
0
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Comments
I can confirm the Linux version works.
The game is really loud and I find the objective was not made verry clear to me. I have two panels i need to work. Constantly spamming [F] to get "money" and [G] to boost that income. Sure with a macro I can spam-click the key 60 times a sec but that is not really good design. IF that is not how you are supposed to play this game, i have totatlly missed it.
I don't really know what relly load means 💀
Hey, cool game! unfortunately i couldn't finish the game, the overflow kept getting me everytime, I have no idea what I was doing wrong, I tried spamming the buttons, switching between the signal and the overflow when there were a power surge and everything, but could not "optimize the water drainage" in time, I think that is what it was called. The controls were kinda clunky, and the texts didn't gave me a clue to what I was really doing, but I love the idea of the game, you could communicate the objective better to the player, and show him what he has to do, maybe you slowly give the player access to more tasks, maybe he could start with the overflow, and then after, you make him fix the signal, but the overflow would keep coming, and he had to balance the tasks afterwards, that will give the player time to familiarize himself with the tasks.
I guess I can make the play familiar first.