Loved this game. I liked the music. my only criticism is that the summoners could often overwhelm you with way too many enemies.
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Dungeon Delve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 3.900 | 3.900 |
Audio | #4 | 3.500 | 3.500 |
Controls | #7 | 3.400 | 3.400 |
Accessibility | #8 | 3.100 | 3.100 |
Theme | #12 | 3.800 | 3.800 |
Overall | #12 | 3.400 | 3.400 |
Graphics | #18 | 3.400 | 3.400 |
Originality | #36 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Bread
Game Description
An infinite dungeon crawler where you level up to survive
How does your game tie into the theme?
You're constantly upgrading your abilities, sword, and health
Source(s)
N/A
Discord Username
ThatGuy#5526
Participation Level (GWJ Only)
'Tis be my second
Comments
Great work on the game, it's very fun to play and it has a lot of potential if you add more weapons, abilities, bosses and such. But I found the game very dark, people with bad eyes could have a problem playing your game, maybe making it a bit brighter or putting a light aura around the player would help a lot. The stab move would sometimes pull enemies in my direction, if this wasn't intented it's definetly something you should check. Also the sword attacks activates the ladder, maybe it was an oversight? I can already see people using it as a speedrun strat. Also regarding the ladder, it would be nice to make it so that the coins you dropped would be collected once you use the ladder, because the ladder would often spawn beneath my character once the floor was completed and all my hard earned coins would be lost in the transition.
Very nice job on the game, I definetly would like to see a full release!
Thank you! I never thought about how the darkness might be bad for people with eye issues, adding a brightness slider might make it better. For the stab move, it's an issue with the enemies getting under the stab hitbox, and so when it pulls back, it goes towards you, but I didn't end up having time to figure out how to fix it. The sword activating the ladder was actually a bug turned into a design choice. At first it was a bug, but it was pretty useful being able to have that extra reach, so I just left it in. Lastly, for the coins, I never thought about how you might miss any coins that you didn't pick up. Had a lot of fun making this, so I'll definitely consider making a full release. Thank you for all the feedback!
Fun game, the dash felt a little floaty, would be nice with some sort of nonlinear interpolation or could possibly make the player as a rigidbody to use forces. I think it would make dashing a little more satisfying that way. Other than that well executed game and good scope
Fun little game, became a bit repetitive after 16 levels...cool music!
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