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Dungeon Delve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 3.900 | 3.900 |
Audio | #4 | 3.500 | 3.500 |
Controls | #7 | 3.400 | 3.400 |
Accessibility | #8 | 3.100 | 3.100 |
Theme | #12 | 3.800 | 3.800 |
Overall | #12 | 3.400 | 3.400 |
Graphics | #18 | 3.400 | 3.400 |
Originality | #36 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Bread
Game Description
An infinite dungeon crawler where you level up to survive
How does your game tie into the theme?
You're constantly upgrading your abilities, sword, and health
Source(s)
N/A
Discord Username
ThatGuy#5526
Participation Level (GWJ Only)
'Tis be my second
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Comments
Loved this game. I liked the music. my only criticism is that the summoners could often overwhelm you with way too many enemies.
Thank you! Yeah, I had to tweak the summoners a lot to make it so that they summoned enough enemies to be a threat but didn't summon too many that they were overwhelming, but I guess I might need to tweak some numbers a bit more.
Really good game, very simple to understand yet so fun. Graphics are also very nice and the music while not really my taste was still very catchy. Great job
Thank you! I made sure to make the game as simple to understand as possible, because when there's no tutorial, confusing mechanics can ruin a game. I really loved the graphics and music too, I found some really good assets.
Cool shop concept!
With more types of upgrades and level variation this would be complete game! Nicely done for a game jam!
Thank you! I had a few more ideas for upgrades and some new levels, but I ended up having to scrap them for time issues. Definitely considering coming back to finish the game and add some polish for a full release.
Great work on the game, it's very fun to play and it has a lot of potential if you add more weapons, abilities, bosses and such. But I found the game very dark, people with bad eyes could have a problem playing your game, maybe making it a bit brighter or putting a light aura around the player would help a lot. The stab move would sometimes pull enemies in my direction, if this wasn't intented it's definetly something you should check. Also the sword attacks activates the ladder, maybe it was an oversight? I can already see people using it as a speedrun strat. Also regarding the ladder, it would be nice to make it so that the coins you dropped would be collected once you use the ladder, because the ladder would often spawn beneath my character once the floor was completed and all my hard earned coins would be lost in the transition.
Very nice job on the game, I definetly would like to see a full release!
Thank you! I never thought about how the darkness might be bad for people with eye issues, adding a brightness slider might make it better. For the stab move, it's an issue with the enemies getting under the stab hitbox, and so when it pulls back, it goes towards you, but I didn't end up having time to figure out how to fix it. The sword activating the ladder was actually a bug turned into a design choice. At first it was a bug, but it was pretty useful being able to have that extra reach, so I just left it in. Lastly, for the coins, I never thought about how you might miss any coins that you didn't pick up. Had a lot of fun making this, so I'll definitely consider making a full release. Thank you for all the feedback!
Go for it man, it's a very good game and could be even greater. For the stab, maybe you could disable collisions once the stab is retreating, it's an option to consider if you can't find another one. Congrats on the game!
Fun game, the dash felt a little floaty, would be nice with some sort of nonlinear interpolation or could possibly make the player as a rigidbody to use forces. I think it would make dashing a little more satisfying that way. Other than that well executed game and good scope
Thank you! I'm gonna be honest about the dash, I completely forgot about it after I added it, so I never ended up trying to fix it to be better. Maybe just making it more of a small short dash instead of a long roll might make it better.
Fun little game, became a bit repetitive after 16 levels...cool music!
Thank you! I loved the music too, I found some very good ones :D. I noticed the repetitiveness too and wanted to add a boss fight every 10 floors, but unfortunately I had a bit more of a busy week than planned, so I wasn't able to finish that up.