Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Outcast 64 Beta 2.0View game page

Just a Platformer
Submitted by Deep Sea Diver Gaming 2 (@DeepSeaDiver2YT) — 1 day, 4 hours before the deadline
Add to collection

Play game

Outcast 64 Beta 2.0's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#751.0331.600
Audio#760.6451.000
Theme#760.7751.200
Originality#761.1621.800
Graphics#760.9041.400
Fun#760.7751.200
Controls#760.9041.400
Overall#760.8851.371

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Wildcards Used
N/A

Game Description
Its not what it seems

How does your game tie into the theme?
People may sacrifice others to please the entity.

Source(s)
https://deepseadivergaming2yt.itch.io/outcast-platformer

Discord Username(s)
Sun Fl0wer#8479

Participation Level (GWJ Only)
0

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Not sure what to make of this entry. Obviously as LittleBeardMan says: don't use copyrighted music.

Again agree with his comments about keeping the content within the game and try having these items be discovered within the game.

That being said and this being your first submission - good job and keep at it. I actually liked the 3rd level - probably because it was fully flushed up (not just 2D surfaces floating in space). The 3D platforming on Godot is tricky one of the big reasons I have stayed away from it, keep experimenting and improving. I would suggest you to not restrict the camera as much so you can look down this should help with you sticking your landing and not "falling" through objects and again floating 2D surfaces is probably not a good idea give them some body, slopes get messy quickly and can led to problematic platforming.

Lastly, If you are looking for music - I suggestion look at: https://modarchive.org/ lots of decent quality music that authors allow you to use -just check the license section for the song you want to use

Submitted(+2)

So, it's a little rough. Every level I tried either ended with me falling out of the map (and having to restart the game) or getting stuck on a piece of geometry (and having to restart the game). I'm also not really sure how this relates to the jam theme. 

As for the music, I think you're probably better off using unlicensed stuff (or honestly just no music at all), rather than songs that are very obviously licensed (The constantly repeating audio watermark in the tutorial made me feel like I was becoming schizophrenic lol). I'd say try to make your own music tracks (Which I definitely think is worth taking a shot at), but as someone who's been struggling to make shitty music for my past few jam entries, I know how much of a pain that can be lol.

Developer

I made 1 song in the game and the others are a friends he let me use ( The tutorial music is suppose to do that. I wanted the player to think think there being watched) . As for falling out of the level Just press 1,2,3 to restart the levels ( depends on what level your on) . For getting stuck on geometry Idk how to fix that but at the end of the day it is a beta. As for the theme the game is the shrine where ppl perform sacrifices ( Not irl) to please the entity inside the game but when they are killed the entity forces the spirt into the game forever stuck in it. 

U as the player are a friend of Alex who was last seen at home. Trying to find him u head back to his house where u find the game next to his old N64  taking it to see if it had any info to what happened to Alex ( because he love the game Outcast 64) After booting it up u find the game ant what it seems.

Submitted(+2)

Fair enough on the songs. I still think it's important to look at your game objectively as your making it, as people playing aren't going to have nearly the amount of context that you do. When I start your game, enter the tutorial level, and immediately hear what sounds to be an audio watermark (I think it's saying "Audio Jungle"?) repeat every few seconds, I don't think "I'm being watched", I think "did this person use the wrong music file here?". It doesn't feel intentional. Maybe if it happened less often or was less noticeable it would work better?

I'm also assuming a lot of the story information you mentioned here is located in the google drive link in the truck level. I don't really know what you expect the player to do there, screenshot the text and then type it in character by character in their browser? Most people aren't going to go through the trouble of that for a jam game, and it makes it difficult to rate the game when a lot of necessary information is located outside of the game itself.

You clearly have a lot of ideas, and you enjoyed making this- which at the end of the day is what this is all about! I hope you understand that I'm just trying to be constructive.