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A jam submission

Heretic RoastView game page

Let's get cooking!
Submitted by resistor
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Heretic Roast's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#253.2203.364
Theme#333.3953.545
Fun#412.7852.909
Audio#442.6112.727
Overall#512.6732.792
Graphics#602.3502.455
Controls#612.2632.364
Accessibility#612.0892.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.3

Wildcards Used
Windy

Game Description
The god of thunder has a heretic problem

How does your game tie into the theme?
Use lightning bolts to roast heretics... but only when it's raining, and avoid accidentally zapping your own shrines.

Source(s)
No

Discord Username(s)
oanderson

Participation Level (GWJ Only)
1

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

There are interesting mechanics there! Finding the hidden heretics, then waiting for the right occasion to strike them, make for interesting strategies. However I had troubles discerning them because of their color being close to the background one (well that might be my colorblindness, I didn't feel that were contrasted much). And at some occasions waiting for the clouds to go in the right direction was a bit too much RNG based! But still, it was a nice session of hide and seek. And the sound design having cues and feed-back for every event is really appreciable!

Submitted(+1)

The heretics took too long to destroy the shrines, so I destroyed them by accident :-P 

Submitted(+1)

Love the idea of being the god of thunder and dealing out punishment to those heretics. Just wish I was not at the mercy of the god of wind... all joking aside sort of wish there was a way to influence the wind/clouds maybe not directly, an interesting take on the theme though.

I got 275 seconds

Submitted(+1)

Interesting game idea. I like that you have to observe all clouds and getting the right moments to shoot them. First time I saw the lightning was very fun for me. I was not expecting how it looks like. Went pretty well!

Submitted(+2)

Really nice game! Never thought it could be so satisfying to zap humans from above *-*

The gameplay is clear and funny; I find the mechanics of waiting for the intersection between the human and the cloud very intriguing! Sometimes it gets a bit frustrating when your last shrine is surrounded by heretics and no cloud passes... Maybe you could tune the clouds generation (or the humans movement) in order to assure more intersections, or you can add some mechanics to control clouds movement :)

But anyway, I enjoyed this a lot! Congrats for your submission!!