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A jam submission

To Take OffView game page

Fly through a heavy storm
Submitted by Itooh — 33 minutes, 29 seconds before the deadline
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To Take Off's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.3334.333
Fun#34.0674.067
Overall#43.8863.886
Controls#43.9333.933
Originality#73.9333.933
Accessibility#83.4003.400
Theme#104.0674.067
Graphics#293.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.3

Wildcards Used
N/A

Game Description
A runner where you're a witch flying a broom in a storm! First game made with Godot 4.0, I'm happy to have learn some of its new feature.

How does your game tie into the theme?
There's rain. Thematically the narrative of the game is all about it.

Source(s)
https://github.com/ClementRivaille/storm-witch

Discord Username(s)
Itooh

Participation Level (GWJ Only)
3

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

You have a very solid gameplay loop here, and the audio detail really makes it shine! Loved the use of silence at the end, great job!

Submitted

I have a confession to make. I played this game a couple of days ago, and it was just nice. Then, after your feedback of today, I decided to gave another look, just to make sure I wasn't missing anything... And it was amazing. *-*

Long story short, it turns out I was playing to go right, instead of trying to go high. In the second run, in fact, everything acquired sense: the boost, the flying momentum, the fixed camera that was not following the witch's height... Everything was working to make me go up, and I lost it ^^'

Today I was able to reach the end, and I loved the gameplay. The core is solid, easy to learn and slowly increasing in difficulty, in a way that it succeeds in keeping just the right amount of challenge. I also appreciated that the game is not too punishing, allowing for multiple hits before returning to the previous stage. Finally, the audio is pleasant and beautifully mixed. It grows organically through all the stages, and I was stunned. Congratulations for your game, it's a great submission; I kinda feel bad for risking to miss it!

(I already updated the vote, don't worry :P)

Submitted

nice consistent style, good fit of the music, and especially a smooth difficulty curve. this is a good one :)

Submitted

a lot of fun to play! the vibe i got from the arpeggiating music was really fitting. great job!

i noticed the progression of the stages is very similar to our game!

Submitted

Really cool game. The way the music and sound interacted with the game was really lovely. The music loop was a bit tight though. I loved the different screens you could go to once the potion was filled. Great job!

Submitted

Probably one of the best looking games in the jam, especially when you go above the clouds. The music slowly building up as you rise was also amazing. It somehow manged to tell a great story with no words.

Submitted

Nice use of adaptive music! It really helped with the atmosphere and the build up to the finale. The controls were intuitive and getting pushed down to the previous level when you lose energy is a cool idea. This game gave me ghibli vibes. Nice work!

Submitted

What a really fun game!! Great work!! The audio when collecting energy/orbs is really nice and suits the background audio really well. Controls are simple but the diving to then gain height afterwards is a great mechanic. I love the way your 'levels' progress, it's done very smoothly and makes sense in the world you've created!

Kept getting pushed back down once I got to the new enemy type area - they're tough but avoidable if timed correctly so seems very balanced! After playing for a bit I did notice the orbs sort of blending in with the rain but that's my only feedback!

Well done!

Submitted

Wow - this was a real surprise. The mechanic of having to dive down so you can swoop back up works really well, and the way the music keeps building as you ascend higher and higher gives the game a feeling of grandness that I wasn't expecting at all. That moment at the end - well, I don't want to spoil it, but it genuinely felt quite profound.