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Cthulhu's Command's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #42 | 3.175 | 3.667 |
Graphics | #56 | 2.694 | 3.111 |
Audio | #62 | 2.309 | 2.667 |
Originality | #62 | 2.406 | 2.778 |
Overall | #65 | 2.213 | 2.556 |
Fun | #68 | 1.828 | 2.111 |
Accessibility | #69 | 1.636 | 1.889 |
Controls | #73 | 1.443 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0.3
Wildcards Used
All wildcards!
Game Description
A short puzzle game where you destroy shrines with wind powers
How does your game tie into the theme?
The game is about shrines to deities from different mythologies. The game makes use of wind and rain, and contains no text (besides credits).
Source(s)
N/A
Discord Username(s)
robeth, raycu., beebbo, sporeplasia
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
The pixelart looks very cool. I liked esp. the statues and these god representations! The music was also very much fitting to the visuals. Good job to you all!
It was hard to identify how the controls work.But ones they were found it was easy. I think you have used wild card in a very successful way. But the speed was a bit high. especially in the x axis. The sprites of the gods and the image appears after beating the game was amazing looking. Another problem was that the music was not looping. But music was good though. Overall it was a great puzzle game also with puzzles while finding the controls. But the after finding the controls it was fun to play.
I almost got stuck on the start screen! I was thinking the Linux version just wasn't working. ^^' Fortunately I eventually clicked by accident on the right button. But then it's the first level that, after completion, didn't make it clear that I had to press Enter to go to next level! :P The textless wild card was ambitious, bunt unfortunately here it mostly deserve the game.
The puzzles were interesting nonetheless. Once I figured out how to control things around me, there was room to experiment. I enjoyed the art of the game, as well as the music (too bad that it doesn't loop!). The controls were a bit too fast sometime, it was hard to do precise jump or movement. But overall there were some cool ideas. Good job!
Took me a bit to figure this one out, but there are definitely some cool ideas here! I think if you're going to go textless like this it'd be worthwhile to still have the controls listed out in the game (As like icons or something), especially the button that takes you to the next level.
I sat in the first level really confused for a while after destroying the shrine. I was just going to stop playing there until I looked at the game page and saw that I needed to press the Enter key to progress. You have to be a little careful with putting important info like that on the game page when you're game is a downloadable, since Itch just lets you download everything from the Jam submission page. So people aren't necessarily going to see any of that information unless they go check.
Overall though, the sprites for the different gods are sick, and I really like the music too. Having to push and pull the blocks with wind is an interesting and creative idea as well (Although the blocks themselves are pretty fiddly to actually move around). Great job!
i somehow beat it? very confusing experience. cool art tho
Unable to figure out what to do. Nothing seems interactable.
Cool idea :)
For anyone wondering: push with left mouse button, pull with right mouse button.
the controls for pulling/pushing were a bit squishy, but it worked once I figured it out. Also initially I thought I had to go to the right to continue to the next level, then I read the description. The graphic style was pretty cool, and I also liked the music.
Cheers substain! Thank you for your input and for the compliments. I'm glad you were able to have a good time!
-B