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Squire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.181 | 4.545 |
Theme | #8 | 4.348 | 4.727 |
Fun | #18 | 3.261 | 3.545 |
Overall | #23 | 3.333 | 3.623 |
Controls | #23 | 3.094 | 3.364 |
Audio | #31 | 2.927 | 3.182 |
Accessibility | #35 | 2.676 | 2.909 |
Graphics | #42 | 2.843 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun idea, and original take on the theme of the jam. I love the Ultima art style, audio fits the art and is quite a fun game. The tutorial level is great, very nice design.
The overall game feels pretty polished. With some more involved combat this could be expanded into a bigger game I feel like, because at the moment I am just spam clicking on the enemy
Very interesting game. Original and unique take on the theme. Difficulty increases fast. I like the consistency in style and the game seems very polished.
Loved the premise, and the tutorial level was excellent. I had it crash on me on the third level but still enjoyed my time with it. Great work!
Unique take on the theme. The effort put on designing the tutorial level is amazing.
I really enjoyed playing this game!
Haven't completed it yet. The challenge level is good for a regular game, but a little too much for a Jam game. My experience is try to make the game 'too easy', especially if you play tested dozens of times yourself.
I love the use of the theme here! Unique take of Train and on the Companion at the same time. I think the simple graphics work well here. I didn't get through the whole game yet but I want to come back and try more. The knights ability I did find a bit confusing. I wasn't sure where I needed to stand to use it. And it was on the difficult side but I want to try more. I think this has some potential if you could keep expanding on it. Normally in a lot of games the companion is the invulnerable one and gathering things. This has a nice twist on it. Building puzzles and challenges around that concept could make for a good full game.
Thank you! Yes I realized towards the end that the game was too difficult and this is a tuned down version haha. This is my first jam and not too used to balancing difficulty looking to improve that next time! For the abilities player can press them anywhere and squire will receive the combat boost (dmg def etc). I'm glad you like the graphics despite being simple as I'm new to pixel art as well.
Tip if you play again or to other players. To deal with Wizards: they have slow attack speed so have your squire weave in and out to attack and avoid damage Also you can scout ahead of your squire to see upcoming enemies.