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make it work's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #18 | 3.216 | 3.556 |
Fun | #21 | 2.714 | 3.000 |
Overall | #26 | 2.570 | 2.841 |
Audio | #27 | 2.613 | 2.889 |
Originality | #28 | 2.714 | 3.000 |
Controls | #29 | 2.412 | 2.667 |
Accessibility | #32 | 2.111 | 2.333 |
Graphics | #37 | 2.211 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0
Wildcards Used
Bench,UNO
Game Description
A new worker try to fix something...
How does your game tie into the theme?
You can fix and destroy stuff also the story related to the theme
Source(s)
https://heptall.itch.io/make-it-work
Discord Username
lugh8421
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
name
description
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Comments
Woah, really nice platformer! The core mechanic of gathering materials to fix modules, and then break modules to gather materials, is amazing and well implemented. You could really build complex and interesting levels on this (you already did!), and that's a sign of how powerful it is. Also, it's perfectly themed with this GWJ, so congratulations!
On the "platforming" aspect of the level design, I did not like when the levels deceived the player. I know it was done purposely, because you put a bench (pardon, a knowledge bench) that confirms that the character was trapped and has to restart the level. It was frustrating, especially because there are no checkpoints and it happened at the end of the level. Of course, it's your right to do so, and I'm sure other types of player would appreciate these tricks. For me, I'm just telling you how I experienced the game in the hope to give you some not-so-useless feedback :)
Anyway, again, a real solid entry! Kudos :)
Very nice game especially for your first submission. Liked the different levels and way you built on the different elements, glad you had areas that looked tempting to go but were traps. Only complaints would be graphics and sound were perhaps a little too simple but understand the difficulty of making art/code/level design in the time frame.
Again good game, nice submission, really enjoyed it.
This is cool! Having to break down parts of the level to progress is a really interesting idea. You can definitely build some pretty complex platforming puzzles around that concept. I like the smooth transitions on all the UI in the main menu too, great job!