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Devil Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #21 | 3.357 | 3.357 |
Theme | #24 | 4.071 | 4.071 |
Overall | #26 | 3.388 | 3.388 |
Fun | #27 | 3.286 | 3.286 |
Accessibility | #30 | 2.929 | 2.929 |
Graphics | #32 | 3.500 | 3.500 |
Originality | #39 | 3.429 | 3.429 |
Controls | #40 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1
Wildcards Used
Carpe Noctem
Game Description
Survive the Night, Reap the Rewards: Devil's Harvest
How does your game tie into the theme?
You can plant seeds and harvest them
Source(s)
N/A
Discord Username(s)
haythamnikolaidis, devster_, cubelogic
Participation Level (GWJ Only)
0
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Comments
The golden gun is OP call me 007
I accidently reviewed pumpkin harvester here by mistake, so I have to adjust before the time ends for reviews in less than 30 minutes. If you saw that, I have a lot of tabs open and just got confused for a moment...
I loved the cycling of day/night and the gun mechanics/loot that would be collectable. I wish I had an indicator on what was active and when it is wearing off so I can strategize more about remembering what I have planted and what is ready to harvest, like if I have 3 seconds of golden gun left, I will be looking for where to replenish as I play if I know that I have 3 seconds of golden gun left.
Great game!
Another fun plant/harvest during the day and fight/survive during the night game.
Right as I entered the game the music grabbed me and felt great through the reminder. Once I started playing the game the controls felt a little too sharp (no acceleration) but was serviceable. The gameplay was fairly intuitive and straightforward. The difficulty was good for the first wave but on the second there were just too many enemies (was just backtracking shooting and shooting) wasted most of the next day's light just to kill all the remaining enemies. Third wave was too hard - but maybe I could beat it if I come back and try again. Also the weapon upgrades seemed to last a little too short.
Overall this is a good submission and quite fun and hopefully I get a chance to try again.
Thanks for submitting.
Had some trouble at first figuring out what each of the harvested plants did but overall pretty fun game!
Nice and simple, always like a twin stick shooter. Only thing I do wish is that I didn't have to click the mouse for every shot
Hey, thanks for playing our game. We appreciate your feedback, I think being able to just hold the mouse down and having the gun shoot for you is a better mechanic, the nice thing about being able to click is then that fire rate is only dependent on the players fingers, but I guess we could have both. What do you think?
Very fun game. Once again, thanks for the help.
Fun game. I really liked planting and harvesting my own upgrades.
One small issue I had: The main menu didn't scale up with the window when I maximized it.
One curious feature: The muzzle location on the gun makes shooting a bit interesting. There's a safe zone inside my weapon radius where I can't shoot enemies. That's probably realistic, but it's a bit unconventional. I guess it'd be tricky to adjust, because you want bullets emerging from the end of the gun visually. (Come to think of it, I probably have the same problem in many of the games I've made. Thanks for the insight!)
Great game, I've never been more scared of a pumpkin than I am today LOL
AHA! glad you enjoyed it :3