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Ghosts & Bandits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #68 | 2.279 | 2.857 |
Fun | #78 | 2.279 | 2.857 |
Theme | #80 | 2.849 | 3.571 |
Graphics | #81 | 2.507 | 3.143 |
Controls | #81 | 2.393 | 3.000 |
Overall | #87 | 2.361 | 2.959 |
Accessibility | #90 | 2.051 | 2.571 |
Originality | #92 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
One or Two
Game Description
Defend your grave by harvesting souls!
How does your game tie into the theme?
You harvest souls to upgrade
Source(s)
N/A
Discord Username(s)
RebelCode
Participation Level (GWJ Only)
2
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Comments
The harvest animation is way too long and the map is too big for a game where you need to defend a spot. Oh, and some skills don't show their description. Other than that, great game! :D
Thanks for playing!
Definitely good to note! The game definitely needs some tweaks in the pacing department. And yeah the map ended up being an after though unfortunately. Originally I had plans for relics that would have a black balloon one that would make your grave float around with you. But, never made it that far :')
Oh, that's a great idea! It's a pity you couldn't implement it on time. But I had fun, anyway. :)
Great job! I appreciate the little transition animations like zooming into the tombstone when you lose, that's always a nice touch. The periodic horror sting/jumpscare noise was an interesting choice lol.
Like a few others have said it's a bit slow, which on it's own isn't a bad thing, but you can sometimes spend a decent amount of time just waiting for the enemies to come towards you.
Thanks a ton! Yeah I wanted the intro and outro be a little fun; originally there was supposed to be a story bit for the first play and I was going to smooth out the animations but never got to. The stingers ended up being a last minute choice but I hope it worked out lol.
I definitely was hoping to not have it be too slow; just ran out of time to work on the speed. But there's always time after!
Yeah, game's a good bit of fun but is pretty slow to play.
Thanks for playing! Was it just slow in terms of progress, I unfortunately ended up with less time to work on the wave system than I'd like.
Or was the performance slow? I didn't see an frame issues, but just in case it doesn't run as good elsewhere.
This was a fun little game. Good work!
My only issue was that anything relating to... the red little blast... can't remember the name right now, but none of the descriptions loaded correctly and had a little note like: "Sorry this description didn't load :'(" in the description area.
Thanks for playing and glad you enjoyed it!
Yeah the descriptions on the 2nd weapon right at the end were causing a crash. I'm still not 100% sure why since the descriptions printed out fine but then crashed the next line. So making the error catch that you end up seeing became a necessary evil to make the game not crash since I was out of time.
Hoping to figure it out though for an after-jam patch!