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Fall Festival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #31 | 3.198 | 3.750 |
Theme | #39 | 3.838 | 4.500 |
Graphics | #50 | 3.091 | 3.625 |
Overall | #57 | 2.939 | 3.446 |
Fun | #62 | 2.558 | 3.000 |
Accessibility | #64 | 2.558 | 3.000 |
Controls | #66 | 2.772 | 3.250 |
Originality | #84 | 2.558 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.2
Wildcards Used
Carpe Noctem, Autumn/Fall, One or Two?
Game Description
Harvest pumpkins for the upcoming Autumn Festival!
How does your game tie into the theme?
We play a scarecrow that needs to harvest pumpkins for the Fall Festival, and can make choices after a ghost wave attack at night
Source(s)
https://gitlab.com/Pitivie/godot-wild-jam-62
Discord Username(s)
Pitivie
Participation Level (GWJ Only)
1
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Comments
Very nice game, I enjoyed it
My finger hurts though, from clicking too much hahah
Interesting game but the ghosts were never able to do much to my farm. After the 2nd night I just ignored them and they rarely stole any pumpkins.
Very fun! I wouldn’t have minded some way to keep playing after the 100 pumpkins mark. I’m curious what the ghosts were after though: the pumpkins or my character? Running into them seemed to hurt them, but they also never had a chance to make any pumpkins disappear that I saw.
Thank you for your test ! The ghost target pumpkins but they are too slow ^^' We miss the game balance