Nice music and SFX. Throwing pumpkins at crows was quite amusing.
I felt a little bit overwhelmed by the amount of stuff to click in the beginning, but got to level 5 once I figured everything out.
Play game
Pumpkin's Magical Overgrowth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 4.286 | 4.286 |
Accessibility | #19 | 3.071 | 3.071 |
Fun | #22 | 3.357 | 3.357 |
Overall | #27 | 3.378 | 3.378 |
Originality | #29 | 3.571 | 3.571 |
Graphics | #32 | 3.500 | 3.500 |
Audio | #37 | 3.071 | 3.071 |
Controls | #64 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
Carpe Noctem and Autumn/Falls
Game Description
Plant, harvest and throw pumpkins. Cleanse the soil from the evil corruption.
How does your game tie into the theme?
You have to plant and harvest pumpkins :)
Source(s)
N/A
Discord Username(s)
pinguinosod
Participation Level (GWJ Only)
first time
Comments
Cool game! I like the way you have to stop the corruption from growing, kept me playing for a while. I wish there was a more intuitive way to scroll the map with just the mouse though
Fun game! I really liked the look of the isometric tile map. Shortcut buttons and 8 direction movement buttons were a nice addition.
Hey, good game! I had a little trouble understanding that I need to click on the tile first and then on the option, but you can edit the page and add this instruction there, for anyone playing later (You just can't change the game during the voting period). Anyway, very fun, congratulations!
The game works great and the sound design is nice.
I'm not sure if I played the game correctly but it wasn't clear to me how I'm supposed to "cleanse" the tainted soil.
Like most of the comments, adding a tutorial or any way of explaining how the controls works would do wonders. But other than that, I think it was pretty fun for how simple the game mechanics is. Good work.
Figuring out the controls at first was a bit of a task, but after some failed clicks and just smashing buttons to figure out what works and how, I was able to play by the end of stage 1.
The stages sort of felt repetitive and I didn't really understand what was the difference between them. I think that in all them I had to follow the same strategy in order to win. (Played all 6 stages).
The mechanics were interesting, until that interest run dry from the repetitiveness of the levels. Also turns out the crows were my biggest ally by the end of it.
Either way, it was pretty good work!
good game! I like this perspective very much, but it took me a while to understand that I need to select the land first, and then choose the corresponding operation~
You need to enable SharedArrayBuffer so people can play the web version. Can you do this so I can try your game, please?
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