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Reaper's Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #11 | 3.623 | 3.800 |
Fun | #23 | 3.337 | 3.500 |
Accessibility | #28 | 2.956 | 3.100 |
Overall | #34 | 3.201 | 3.357 |
Audio | #34 | 3.146 | 3.300 |
Theme | #52 | 3.528 | 3.700 |
Originality | #60 | 3.051 | 3.200 |
Graphics | #66 | 2.765 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1
Wildcards Used
Carpe Noctem, Autumn/Falls
Game Description
Harvest people's souls in this sweet and simple stealth game.
How does your game tie into the theme?
Harvest - You harvest people's souls as the grim reaper, Carpe Noctum - You use the darkness to not be noticed by the enemies. Autumn/Falls - The pick-up is a pumpkin.
Source(s)
N/a
Discord Username(s)
toos., justafriendlyguy, buffoon1
Participation Level (GWJ Only)
2
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Comments
That was a cool game! A nice simple collect-a-thon with human subjects >:D
The way the vision cones and stealth mechanics worked and were presented was quite good, and the ramp up in difficulty was perfect, though the gigantic maze was a bit much I think. Well done!
Nice stealth game. The lighting worked well and fits with the theme. The last maze level was satisfying to complete.
Interesting idea! Quite enjoyed it. I feel like the game might have benefited from having the cones a bit more clearly defined? Kept getting caught by a cone I could barely see because there was such a short space in time from it appearing on the screen and me getting hit. And in the fourth level (I think) where the way forward to walk between two cones of light, except I found this by trail and error since it looked like the cones overlapped xD Didn't know it was a safe spot.
Definitely a good submission though!
Very neat and polished, and could easily be expanded for more levels, just the final level... is a bit questionable. Good work
Loved the vision cones, they work really well. I spent ages exploring my way through the last level.
It'd help if it were zoomed out a little further, or you moved a little slower. There were a couple of times when I zoomed into a sight-cone just as it came on screen