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A jam submission

Bingle Trading CompanyView game page

A cat themed trading simulator!
Submitted by Cyantifical (@Cyantifical), MarcySnuffy, Zippuru, waysquash — 6 minutes, 48 seconds before the deadline
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Bingle Trading Company's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#134.1114.111
Originality#223.8893.889
Audio#233.5563.556
Overall#253.5243.524
Fun#293.3333.333
Controls#403.1113.111
Accessibility#482.8892.889
Theme#483.7783.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.3

Wildcards Used
Travel

Game Description
A cat themed trading game! Buy and sell goods, complete quests, and make money!

How does your game tie into the theme?
All characters in our game are designed around real cats (which can be seen in the credits!), and the tradable goods and UI are all cat themed.

Source(s)
N/A

Discord Username(s)
cyantifical, dashuri_, zippuru, waysquash

Participation Level (GWJ Only)
1

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Comments

Submitted

Neat game!  Love the traveling merchant concept. Could really use more sound effects in general, especially when player clicks or selects anything on screen. Feels like the music track should change also when we get into the sailing mini game. Love how the boat and water look in the mini game btw, really good looking pixel art there. Doesn't feel particularly cat themed to me in spirit, but still a very cool game and would love to see it more polish up. 

Submitted

This is super good. Basically a complete game.

I didn't make any money because I usually lost my goods by hitting the rocks inbetween islands.

If you are expanding it, then maybe if it just started off with 2 islands and then you unlocked more it would be a bit easier to start with.

Submitted(+1)

Wow, the presentation of this is spot on! The art and animations satisfy the theme of the game really well, and it's a cool gameplay that has a rather deep learning curve! 

I've never played a merchant type game like this before though, but the guide helped me a lot, so I eventually understood how to play. Once it clicked, I was really trying to think ahead to make sure I was getting the best trade deals! I can see how this gets addicting haha

It was fun, thank you! 

Submitted(+1)

I really like the idea!

Merchanting games are super fun. And this one is no exception. It took me some time to figure out the UI and controls (though I really should have read the guide). But, once I did it was pretty fun. The game didn't really click with me until I saw the "Rest" mechanic.

Sound was good.
Pixel art was great

Though it would have been nice to see the entire thing as pixel art, it's not a bit deal. Mixed styles is a style all on it's own.

Well done you 3. ^^

Submitted(+1)

It's a complete product that, while having a slightly deeper learning curve than I think it should, really hones in on its gameplay and forces you to plan out your moves.

A bit more about that learning curve, though, is that I didn't realize a couple things until deep into my playthrough of it: 1. Use the arrow keys while sailing. 2. The red lines tell you who's selling what. However, this feedback which I'm giving is dangerous because it can easily fly in the face of something I value: implicit learning, the ability for a game to let you figure out how to play.

Developer

Thanks for the feedback! The guide section does actually mention how to do the movement, but I think that's the issue with having a text dump guide since it's easy to miss key info, ideally, we would have had a more flushed-out tutorial. I do think it was worth mentioning what the red line means, but we were struggling to decide what should be taught and what shouldn't, maybe something we can improve for our next jam :)

Developer

We definitely took our first game development a little bit too ambitious, so we fell flat on the tutorial and the map UI with some elements being rushed at the end (the cats besides the notes marking quests, and the underline). The underline wasn't something we ultimately wanted, instead we wanted to redesign the notes to more clearly show which goods are bought and sold.  As for the boat controls, it would've been nice to teach the player as they played the game instead of reading a tutorial at the start, like showing them the controls on their first sail. 

Thank you for your feedback :)

Submitted(+1)

This really fun. I love all the little details and characters on the islands, especially the cryptobro cat :) I got rich!

Developer(+1)

thank you!! i'm glad you enjoyed it!!