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Nine Kittens's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 4.000 | 4.000 |
Theme | #27 | 4.000 | 4.000 |
Controls | #33 | 3.222 | 3.222 |
Fun | #40 | 3.000 | 3.000 |
Overall | #48 | 3.143 | 3.143 |
Accessibility | #65 | 2.667 | 2.667 |
Audio | #85 | 2.444 | 2.444 |
Graphics | #87 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.1
Wildcards Used
N/A
Game Description
You need to guide nine abandoned kittens home.
How does your game tie into the theme?
You need to guide nine abandoned kittens home.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Fun game, though I didn't feel like it was fully polished. I like the movement of the cats, but the ground, the buttons and the moving platform could have been improved (e.g. more walking space, connections to doors are visible, the moving platform had a timer which seemed unintuitive until I figured out how to use it. My cats kept falling off the boundaries. Level design was pretty cool, and graphics were nice and minimalistic. I got to a house at the end (I think) but I couldn't seem to enter without my cats falling through the floor.
Really cool mechanics you got here, and really challenging.
I think it's a little too punishing on the player when 1 cat falls off and you restart the whole thing, Just a suggestion maybe respawning the fallen cat so the player wouldn't lose the momentum.
Cheers!!!
Very neat mechanic for selecting and moving the cat. Briefly bought me back to the days of StarCraft. The end is definitely a bit abrupt as others has mentioned, especially compare to the smooth opening scene. There wasn't a credit screen so I wasn't certain what assets were produced by you. If you made the 3d models yourself, they were quite good, the grass could use some texture! Sound wise, the game could use a light music track or more ambience sounds as it felt a little quiet. A game with potential for sure and a neat experience especially produced just by one person!
Unique gameplay! And first game I see using 3d in the jam! :)
I think I beat it, I managed to get "home" they go into a building and I can't see them anymore. I think the idea is super cool, I just wish the cats slide a little less. The only way I was able to beat the cable car was by spamming with all 9 so they don't have any time to spread out. really unique though!
Yeah that is the end, I didn't have the energy to do a proper end screen. Thanks
Cool idea! The only thing that bothered me was not knowing which group of kittens I would control when lowering the selected group. About the problem of all the buttons lightening up, the solution depends on which method you use to trigger the lights. If you like to chat about it message me on Discord (thelekerman).
This was really fun! It took me a few goes to get the kittens on the platform and I was really happy with myself and then they all slipped off the slope :D I thought having the box to stand in for a kitten with the buttons was a clever idea. I wasn't sure if there was meant to be an end screen once you get the kittens home as I didn't get one? It played the happy kitten noise but that was it. (I'm not sure the home is the best place for them anyway as the first time I went inside one of them died :D)