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Cat Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #18 | 3.455 | 3.455 |
Originality | #27 | 3.818 | 3.818 |
Graphics | #29 | 3.636 | 3.636 |
Theme | #37 | 3.909 | 3.909 |
Fun | #40 | 3.000 | 3.000 |
Overall | #52 | 3.078 | 3.078 |
Accessibility | #89 | 2.455 | 2.455 |
Audio | #131 | 1.273 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.3
Wildcards Used
N/A
Game Description
you are a cat in search of a way out of the eternal labyrinth. Navigate the labyrinth in search of a return to life before your time runs out.
How does your game tie into the theme?
It uses a cat as main character and its myths about multiple lives
Source(s)
N/A
Discord Username(s)
thelekerman
Participation Level (GWJ Only)
This is my first one
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Comments
I love the drawing idea but the game was a little confusing. As another commentor said, were the rooms laid out realistically?
Yeap, they were. Unfortunately the confusion feeling was too much... Thanks for your feedback!
I thought the first part of the game where you draw pictures of cats was fun and I also really liked the map making part aspect once I started playing it properly! I wasn’t sure if the real game map was laid out in a realistic way - for example if I go left, up, right, down do I end up in the same room? I’m guessing it is but it might have been nice to have an object or something in the starting room so I’d know. Also it threw me off a bit when the time ran out and I got thrown back to the main room as it took me a moment to work out what had happened and if I hadn’t realised I’d have gotten more lost, maybe a little transition would be cool so I knew.
Thanks for your feedback! Definitely, the lack of other elements and sounds makes it difficult to understand what is going on. Unfortunately, I had no time to add those but I'll do it later.
A neat thing of a game. Maybe color code some of the walls to be able to differentiate where you are more intuitively?
Thank you for the feedback! My idea was to leave the walls in a single color to increase the player's sense of confusion, and I intend to add more rooms and some objects to the rooms after the voting is over. Now with time, I'll explore different colors!
This game resembles the Sierra-style labyrinth sections, isolated into its own little game.
I think the map drawing mechanic could be expanded on in order to increase the potential of the game. Right now, if you run into a problem drawing on the map, you have to erase it, by hand, and start over. External tools can do that job better.
To solve this, you may want to consider giving the player extra pages to draw on, so that you can reference your original drawing when having to shift your drawing or backtrack on it. You could throw out pages when you have a new, better page to reference from. That way, you can keep your drawing process clean.
You don't see this type of game literally anywhere. Keep going on this project, you might have your own niche!
Thank you for the feedback. This is my first game jam entry and your feedback certainly will help me improve the project. I wasn't able to add more features to the map tool but I'm willing to do so in the closer future.
nice little game. i love the idea of making yourself a map and using it in the next run, pretty clever :) the art is pretty cute as well. it took me embarrassingly long to realise that there were also doors on the "closer" invisible walls, i would maybe make those a bit more obvious to the player, for example with a doorframe or something. otherwise, i liked it!
Thank you for the feedback! After the jam I'll release some minor updates to it
Unfortunate, something seems to have compromised the control system, for the game is simply nonresponsive.
Thanks for your feedback. I'll verify.
Hi! The game now is working well.
Indeed it does!
I'll do a proper review for you, under the assumption that you got approval to make the fix.
It was approved indeed. Thanks for your feedback again! :D