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Light Lane Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #1 | 4.050 | 4.050 |
Accessibility | #3 | 3.650 | 3.650 |
Overall | #8 | 3.696 | 3.696 |
Fun | #8 | 3.775 | 3.775 |
Audio | #18 | 3.450 | 3.450 |
Graphics | #19 | 3.775 | 3.775 |
Theme | #32 | 3.875 | 3.875 |
Originality | #51 | 3.300 | 3.300 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.3
Wildcards Used
Freezing Out - Mechanic - lose energy when out of the light. Blood is Fuel -restoring health when on the light lanes.
Game Description
Use the light to recharge the lightship while avoiding and shooting asteroids!
How does your game tie into the theme?
Illumination - light lanes that charge your ship
Source(s)
N/A
Discord Username(s)
Viz
Participation Level (GWJ Only)
This is my first!
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Comments
Great game. Reminds me of Thumper. I like the tight controls. I was able to past in between blocks that were right next to each other by moving at just the right time. Not sure if that was intentional design.
I marked down on graphics and audio because I feel like there could be more added to make the game feel even more epic.
Thanks for exporting it to a bunch of platforms. Even smart phone!
It was indeed intentional and I made sure it's even more possible by also adding invincibility frames!
Graphics wise I love low poly, but I really wanted to play around with shaders and more effects and make it epic-er(?). Wish I had more time for that!
Music wise, it could definitely have more to it, it probably needs to be louder and more upbeat, and maybe speed up as the game speeds up.
Would definitely improve on these in a post jam update if I make one
Thanks for playing and for the feedback!
A good looking space runner game with good mechanics : good job !
This one's a strong contender! The feel very much reminds me of Thumper, and plays like it too.
However, there are a couple of things to point out here. WASD does not have the shooting power, which I've learned that ARROWS do. The other control schemes may or may not also work properly.
Second, there seems to be a slight difficulty spike at a certain point. This might be a natural progression problem, as I have played "Super Multitasking" to similar effect.
Otherwise, you got a solid entry here!
Oops! So WASD did have the shooting power at first but I was messing with the controls and guess I forgot to re-add* that T_T oh well. Will definitely fix that in a post jam update! Thanks for letting me know.
I only found out about thumper yesterday when I showed this game to a friend and wow... Would love to add more effects to this! Very inspiring.
The difficulty is gradually increasing but the curve may need more adjustments or an adaptive system - something to think about for the future!
Thanks and thanks for playing 😁
Good Job with the game! The artwork and audio were pretty good, its nice and simple but with good game mechanics. Can't think of too much you could imporve on, solid submission.