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A jam submission

Light Lane JumperView game page

Use the light to recharge the lightship while avoiding and shooting asteroids
Submitted by Aviv Levy (@le_aviv) — 18 hours, 42 minutes before the deadline
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Light Lane Jumper's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#14.0504.050
Accessibility#33.6503.650
Overall#83.6963.696
Fun#83.7753.775
Audio#183.4503.450
Graphics#193.7753.775
Theme#323.8753.875
Originality#513.3003.300

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.3

Wildcards Used
Freezing Out - Mechanic - lose energy when out of the light. Blood is Fuel -restoring health when on the light lanes.

Game Description
Use the light to recharge the lightship while avoiding and shooting asteroids!

How does your game tie into the theme?
Illumination - light lanes that charge your ship

Source(s)
N/A

Discord Username(s)
Viz

Participation Level (GWJ Only)
This is my first!

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Nice mechanics, smooth gameplay, simple but effective sound effects to cue the player as to what is going on, quite aesthetically pleasing as well, great job!

Submitted(+1)

Nice polished game, a nice little arcade game!

Not reading the instructions, I didn’t quite get it at first, but I picked up on it pretty quickly, so maybe some kind of effect when you are over the lit paths in order to denote it’s charging your ship?

Otherwise, great game!

Developer(+1)

Thanks! There's actually an effect but it's too subtle 😅 Will definitely address that in a post jam version - I'll probably add a better tutorial section in-game instead of written instructions as well.

Submitted(+1)

Ah, haha, yeah I didn’t see, so maybe tune it up a bit!

Great job! Hope to see more from you!

Submitted(+1)

Really well polished game.

Submitted(+1)

Cool visuals, i like how frenetic and inmersive it gets over time.

Submitted(+1)

wow, pretty cool game! the graphics are pretty nice, the concept works very well, and oh yeah I noticed pretty late that I could even shoot. I also didnt get that green objects heal you, until reading the description afterwards. Good job on this one!

(+1)

nice visuals

Submitted(+1)

the visuals are great! I only managed to survive 1:47 

Submitted(+1)

Nice! Solid presentation. I think the difficulty might ramp up a bit too much at the end haha it feels a little impossible but great work regardless!

Submitted(+1)

Cool little game. I liked the visuals and feedback a lot. I played it along with Winged stream and had fun with it. Nice polishing. The only thing is the difficulty increase is a bit sudden after 2? minutes. The rest was very nice. Good job!

Developer

Thanks for playing and for the feedback! Yeah the difficulty curve probably needs some adjustments.

(+1)

Tight controls, great feedback, and really well-polished. It was really fun! I appreciated that the difficulty ramp gave me enough time to get used to the controls.

Submitted(+1)

I could see myself playing this game for hours to be honest, very addicting!

i managed to get 1:57 - Alfie

Submitted (1 edit) (+1)

Simple game but was very fun. I agree with others regarding a score counter, I'd say it's the only thing missing. And you went all in on that itch page! Bravo!

Submitted(+1)

This was simple but fun, feels really good. got 2:17 :D the page looks great too

Submitted(+1)

I died with 2:05:48 ;-;

Congrats, not only in the game, but in the itch page too! Great work!

Submitted(+1)

very hypnotic game, Good job!

Submitted(+1)

This game is hypnotic for me, like I stare at the white end and play only using peripheral vision. Very creative idea,3D games that run perfectly on browser with all that particles are awesome. Good job!

Submitted(+1)

Really great game, what I imagine good jam game to be. Fun, good difficulty increase balance, just a chill experience all around.  I agree that score counter would probably fit nicely.

Submitted(+1)

Ah, that's nice and chill, fun to play for a bit. I would suggest replacing the timer with a score counter, that is affected not only by time, but by objects destroyed, near misses, and so on.

Developer(+1)

Thanks for playing and for the nice suggestion! I usually dislike score numbers because for me they don't mean much, and the goal of the game isn't to destroy asteroids, so I don't want to incentivize the player to do so by connecting that to the score. Near misses and maybe the amount of asteroids avoided or something similar are a good addition to the score, though.

Submitted(+1)

I went in without reading first and thought I had to dodge the lights too. But after I understood the concept I managed to get pretty far and the game got progressively harder! My best score is 01:52:77

Submitted(+1)

Strong contender!!! Fun game and nicely executed!

Viewing comments 24 to 5 of 24 · Next page · Last page