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SnuggleSpark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #14 | 3.569 | 3.727 |
Audio | #29 | 3.307 | 3.455 |
Graphics | #31 | 3.569 | 3.727 |
Controls | #32 | 3.220 | 3.364 |
Overall | #44 | 3.158 | 3.299 |
Accessibility | #45 | 2.785 | 2.909 |
Theme | #81 | 3.046 | 3.182 |
Originality | #86 | 2.611 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v4.1.3-stable
Wildcards Used
White-Out/Freezing Out and Blood is Fuel
Game Description
A short platformer following Toby, a fire sprite lost and trying to find his way back home
How does your game tie into the theme?
My game ties into the theme because Toby is a fire sprite and lights up the level around him. The end goal is to return to the lighthouse to light the lighthouse. The blood is fuel mechanic is gaining spark from killing enemies to refill your health.
Source(s)
n/a
Discord Username(s)
Ondamark
Participation Level (GWJ Only)
0
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Comments
Feels solid. Controls feel good. I wish the tree trunks would burn when Toby is on them. Like sand in other platformers. I made it to the end. Well done with making it done and submitted.
This is a platformer with mechanics born from a tutorial, but with a couple extra features. This particular submission showcases the talent of the art and sound at play, rather than the code work involved in its construction.
You've done well to showcase your talent here, and your level design is done well at that, but it is not a contender. You'll need to learn more, so come back in January!
Toby is a really lovely protagonist. I like his bright sprite design, and how animated he looks as he moves around. I felt rather invested in getting him home.
The music is extremely pleasant to listen to, and felt perfect for finding your way home during a winter's night.
The controls felt a little strange. This was because of how much horizontal speed you could gain when jumping, and how much you slide on landing. It made platforming on certain small platforms that are at the limit of your jump difficult as you accidentally slide off. This issue is compounded further by some parts of the level where the next platform is out of view for the player - you feel forced to take leaps of faith and hope that there is a platform to land on and that it's long enough that you won't slide off. You feel helpless as you can't determine where you are going, which can lead to unfair deaths.
The platforms being off screen may have come about from the large amount of horizontal airspeed and distance that can be gained, so you might have felt a need to position the platforms further apart to compensate. A possible improvement would be to have the platforms in view, either by having the platforms be close enough to be within camera view or have the camera look ahead slightly as the player moves. You could also include a tall vertical background element on the platform as a form of visual indicator for the player to aim towards as they jump.
Overall, I like the setting of the game, and I would like to see more adventures of Toby the fire sprite with further refined controls.
A short platformer about getting back home on a snowy night.
Excellent little game, an enjoyable side-scrolling action with a soundtrack to match.
The input rate/slide mechanic added a good amount of challenge without making it too difficult.
Room to grow but definitely a solid base on which to build! Excited to see more!
Love the little fire sprite. Great game feel on moving and jumping.
Nice user onboarding too. I liked the in-game tutorial.
Well done.
Thank you so much! I had so much fun making this