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Lighthouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #70 | 3.077 | 3.077 |
Audio | #70 | 2.538 | 2.538 |
Controls | #75 | 2.538 | 2.538 |
Graphics | #79 | 2.769 | 2.769 |
Overall | #87 | 2.462 | 2.462 |
Theme | #89 | 2.846 | 2.846 |
Accessibility | #95 | 2.000 | 2.000 |
Fun | #108 | 1.462 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.2
Wildcards Used
N/A
Game Description
Enjoy the simple mundanity of maintaining a lighthouse as a robot
How does your game tie into the theme?
There is a lighthouse, which is used to illuminate the coast
Source(s)
N/A
Discord Username(s)
HurDerKen
Participation Level (GWJ Only)
0
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Comments
An unfortunate tragedy, a crash and burn.
Don't give up on what you're learning. Try again in January, you will get closer every time!
Thanks for taking the time to play my game and to leave a comment.
Even though I've fallen short this time around, it means I have something to focus on and learn about in the next game I make. Thanks for the encouragement!
Hey im not sure if theres a win/loose state but I couldnt get it, I like how both the fuel in the robot and in the machines are represented organically in the sprite, good job!
Thank you for taking the time to play my game and to leave a comment.
The lack of a win/lose state was a last minute decision, as I wasn't able to program in the effects that the amenities within the lighthouse would have. I switched it from an arcade-style game to its current incarnation - at best, it's probably closer to a simulator.
Thanks for complement about the fuel gauges! I normally go with numbers and text in the player's UI when denoting statuses of things, so I wanted to have these elements be more diegetic. It was supposed to help with a mechanic where, with the exception of the top floor, each floor is obscured in darkness until the player moves into the room. Having some uncertainty about the exact state of things would have would have the player move around the lighthouse to keep the amenities and yourself topped up.
Cute little cozy game!
Thank you for taking the time to play my game and to leave a comment.
Ironically, it was the opposite of my original intended idea - it was supposed to be a more arcade style game where you had to manage and maintain the fuel levels of various amenities in the lighthouse! I wasn't able to program the effects of these amenities in, so I switched it to the cozy game that you now see.
Very original idea.
Thank you for taking the time to play my game and to leave a comment.
It's opposite of what I intended it to be, but at least the core of it (looking after a lighthouse) could still be shown.