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SpirulenaInterceptor-gwj64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.294 | 4.294 |
Fun | #17 | 3.412 | 3.412 |
Controls | #47 | 3.059 | 3.059 |
Graphics | #52 | 3.235 | 3.235 |
Overall | #63 | 2.832 | 2.832 |
Accessibility | #92 | 2.059 | 2.059 |
Theme | #96 | 2.529 | 2.529 |
Audio | #106 | 1.235 | 1.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
N/A
Game Description
Intercept moving orbiting target as soon as possible
How does your game tie into the theme?
there is a literal illumination and what comes from understanding how to play and the outcomes of it
Source(s)
N/A
Discord Username(s)
MagicFriday
Participation Level (GWJ Only)
First
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Comments
Very clever making the interface the game itself.
I took an embarrassingly long time to solve it.
This one was WILD. Super cool experience figuring out how to actually play the game.
This game's got a really neat vibe to it. It reminds me of Highfleet in some ways with the UI, but unfortunately also in obtuseness. I get that some of the puzzle is figuring out how the UI works, but a small in-game explainer of the objective would do wonders to get people over that first bump. I like how you used the thruster(?) mechanic in two quite different ways.
I think this game could do well with quite a few more mechanics added on, and they should probably interact with each other more. Layering your mechanics is a good way to add depth to puzzle games.
This is a multifaceted number-alignment puzzle. First, maintain the charge at the level boxed by the side markers. Then, align the two orbits together. Third, match the speed of the orbit so that the two are on top of each other. Fourth, maximize your energy storage.
Competently made, and interesting as well. That makes it a contender in its own right. You'll be up there for an original puzzle concept. Well done for your first jam, but it'll be time to shoot higher and learn more in Godot when you come back in January!
Hey solved it in 131.01, I really like this type of game, reminded me of Voices of the void, good job!
A special puzzle that struck me and engaged me until I reached its solution. Well done.
Wow this is super fun. I like that you slowly understand what you're supposed to do organically without being told. The premise feels a bit like Space Team.
Mechanically, it feels a bit like the manual starting process of a synchronous where you have to match the phase and rpm with the grid. This game is very satisfying when you get that last node to light up.
However, I would recommend removing the node that lights up for charge level (or replacing it with something else). Clicking the charge button until the top bar is full isn't the most engaging mechanic.
Also, this would really benefit from some sci-fi beep boop sounds.
Excellent entry - had a lot of fun!
Thank you for your feedback. The goal of the side charging was to pull player out of that they are doing at the moment. But I will look at what would be more engaging activity to achieve that.
Readability of some of the visuals was a bit tough, but I enjoyed the game! It sort of reminded me of Keep Talking and No One Explodes. Great job!
I beat the game, cool submission! Took me some time to figure out, but when I did it felt satisfying.
I was a bit lost at first but it looks like i finally destroyed a planet...
Keep up the work !
This was an extremely fun experience. Visuals are great, concept is simple and executed real well. Unfortunate that there wasn’t audio.
Things that I think could be improved: Overall readability and first impression was difficult, I had no clue what I was supposed to be doing. Figuring it out is part of the charm but maybe the layout could’ve changed to have the first challenge on the left progressing to final challenge on the right with progress on top. The only other thing was getting that left slider into place was painfully slow with the current single .oo1 slider.
Love the entire experience, great job.
*Experience taken from browser version
thank you for your comment and suggestions.
there is “- - -“ and “+++” for big orbital speed adjustments, probably I am missing middle gear or some acceleration curve on press and hold then maybe even one gear would be sufficient.
Thank you for the idea with the progress slider. I was unsure how to indicate progress without forcing order of actions, progress bar would do it.
thanks again
Really original game! Took a lot to me to understand what to do, but in 3th try, I beat the game. Interesting entry!
thank you for beating the game and seeing the outro :)