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A jam submission

Desert TrailView game page

Submitted by MindlessRuff (@MindlessRuff) — 4 hours, 54 minutes before the deadline
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Desert Trail's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#523.0673.067
Originality#583.2673.267
Audio#722.8672.867
Accessibility#792.6672.667
Overall#842.8002.800
Graphics#873.0003.000
Fun#1002.3332.333
Theme#1132.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.3

Wildcards Used
Unspoken Stories

Game Description
A short adventure game with a desert theme.

How does your game tie into the theme?
The amount of loot collected by the pack animal will overload him, causing him to go slower.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted

Interesting idea, style of environment fits together. Hard to understand what to do at first because there is no tutorial

Submitted

Love the atmosphere. Enjoyed the first few minutes quite a lot - unsure on what to do or where to go it really added to this feeling of complete isolation. This gives impact to the moment you encounter the load bearer. 

I think what could have amplified this feeling further is having some money bags around but if you go over them it says "too heavy" or something that.

One thing I found frustrating was that he would keep getting hit by things off screen. Perhaps I have to change my strategy though ;D

Submitted

I died, but I looked mighty fine in my hat and scarf beforehand :D.  That background music is nice and eerie.  The loot sound could be dialed back a little, it was kind of shockingly loud.  But cool spooky jam game.

Submitted

I liked the exploration, but wasn't sure what to do or if it had an ending. Got the hat and found the skeleton.

Submitted

Great atmosphere! I liked the exploration focus. The game doesn't outright tell the player what to do, but it still does a good job at communicating how to proceed. It makes for a fun experience.

Submitted

i liked your implementation of unspoken stories