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Desert Trail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #52 | 3.067 | 3.067 |
Originality | #58 | 3.267 | 3.267 |
Audio | #72 | 2.867 | 2.867 |
Accessibility | #79 | 2.667 | 2.667 |
Overall | #84 | 2.800 | 2.800 |
Graphics | #87 | 3.000 | 3.000 |
Fun | #100 | 2.333 | 2.333 |
Theme | #113 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.3
Wildcards Used
Unspoken Stories
Game Description
A short adventure game with a desert theme.
How does your game tie into the theme?
The amount of loot collected by the pack animal will overload him, causing him to go slower.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Interesting idea, style of environment fits together. Hard to understand what to do at first because there is no tutorial
Love the atmosphere. Enjoyed the first few minutes quite a lot - unsure on what to do or where to go it really added to this feeling of complete isolation. This gives impact to the moment you encounter the load bearer.
I think what could have amplified this feeling further is having some money bags around but if you go over them it says "too heavy" or something that.
One thing I found frustrating was that he would keep getting hit by things off screen. Perhaps I have to change my strategy though ;D
I died, but I looked mighty fine in my hat and scarf beforehand :D. That background music is nice and eerie. The loot sound could be dialed back a little, it was kind of shockingly loud. But cool spooky jam game.
I liked the exploration, but wasn't sure what to do or if it had an ending. Got the hat and found the skeleton.
Great atmosphere! I liked the exploration focus. The game doesn't outright tell the player what to do, but it still does a good job at communicating how to proceed. It makes for a fun experience.
i liked your implementation of unspoken stories