Made it to the desert! If they didn't beat me up first, I would have surely starved. But I had fun getting there! I think the game was very well balanced. I really enjoyed the art, nice consistent style. The music and sounds were good too. I liked the cosmic aura of the upgrade screen, that was cool. Pretty awesome that you included a tutorial bit too. I'm definitely going to play this again tonight; maybe I'll try it out on mobile! :)
uncle_nick
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I worked all the way up to being able to gamble, bet it all on one roll of the dice, rolled a 2 and lost my fortune. I enjoyed the medieval cats, and the fact that I could get grace by simply resisting doing crime (for a lot cheaper than praying). Interesting wealth building game. Somehow I had one and a half goats. I'm not sure what my half goat was doing for my wealth, but it certainly made me feel good to own half a goat. :)
Well, I died 5 times but did eventually win! Novel idea for a platformer. I liked the sound effects, music, art, and lighting. Wasn't crazy about transforming mid-jump (at least 3 of my 5 deaths are from this), maybe could add a ~1 second left audio warning before it happens, in addition to the visual timer that you have. Nice entry! :)
Mhm, yes, mhm, great game, yes. Love the story, the writing was excellent. Little details like the teens not using punctuation or capitalization cap it off. Kind of reminded me of Chibi-Robo! with its scale and absurd characters. As a human currently looking for a job, I found it quite relatable. Thanks for making this game!
Glad you enjoyed the art! The best (and only feasible) order is O->K->R->A, in quick succession. Each body movement gets a boost of speed if the one before it (from head to tail) was recently pressed. I was hoping players would enjoy experimenting with order and learning it, but I'm learning that drowning the player while they learn isn't the most fun experience for new players. Who would've thunk it?
I definitely should have added key remapping (and plan to after jam voting ends), as I didn't even consider non-US keyboard layouts.
Thanks for playing :)
Thanks! Yeah, I realized with like 2 days left that the game didn't really have metamorphosis without the backstory, so I relied a bit on a heavy intro to satisfy the theme. In my head, I was like, yeah, person turns into an orca, it's good. But in reality without the intro, I just made an orca game lol
Interesting turn-based strategy game! Took me a minute to realize I had to press the directional keys to move (I kept erroneously hitting space to "confirm" my movement choice, but it just brought me back to the elemental choice), but once I figured it out, controls were easy. I really liked the transition into the night phase, the whole laser/energy beam thing is neat. Kinda wish my protector entity had more range, but maybe that gets better as you go further in the game? Cool game, might come back to play more of it later :)
Cute game, nice entry! How did you do the water surface? That could have been good for my game too.
I really appreciated the art, and especially the somewhat hidden art. Love it when a game rewards a player for disregarding directional arrows.Nice little vignettes for the player to enjoy :D
And I don't think I've ever launched myself into orbit in another game; that was cool.
That was a cool little simulation game! It's pretty wild that you built it in only 3 days! I think the stylized graphics and simple color scheme work really well for this game. Some of the sound effects, particularly the main menu buttons and body part placement, I found to be quite harsh on my speakers (loud compared to bg music, harsh pop/click dynamics). Other than that, nice UI. I'm sure with more time you could have done some auto-rotate and such, but it works well enough as it is! "Big creatures eat small creatures" was a fun feature. :)
Loved it, that was a lot of fun! I most enjoyed playing tag; as simple as it is, running away from and chasing my little monster was delightful! I'd love to see this game idea expanded. I think a full version of this would be really well-received on mobile. I can imagine my nieces and nephew loving this kind of game loop and art style on a tablet :)
I couldn't quite tell where my collision box was and ended up selecting the wrong activity a few times by accident just by running too close to them. But I still had fun. Nice art, sound, and animation too! Really well done :)
Thanks for playing! Glad you had some fun swimming and eating tuna! It's quite tricky to get the deeps ones, as you have to manage both air and energy.
Interesting, I don't know why pressing the keys quickly would do that. It's possible you ran out of energy? Each body movement takes 1 energy, and each tuna restores 25. If your energy gets to 0, you're no longer able to move. Maybe that's what happened?
I figured it wouldn't be easy suddenly and unexpectedly turning into an orca! Glad you appreciated some of the little details! I wasn't specifically thinking about Selkie folk lore, but I guess mythology of that kind is so prevalent that it was already there in my subconscious. Thanks for your comment; it was rad too! :)
Sorry you couldn't catch any tuna! Yeah, I wanted to add key remapping, but ran out of time on that one (might add after jam voting concludes). The technique for going fast is to press O->K->R->A in quick succession, in that order. Each body movement gets a boost of speed if the one before it (from head to tail) was recently pressed. So Head->Back->Tail->Tailfin is the key. It's kind of a design cop-out for me to say, "yeah, unintuitive controls are by design," but that's the hole I dug myself. Glad you liked the art at least! Thanks for your comment and thanks for playing! I look forward to trying out your game tomorrow! :)
If you felt like trying it again, if you press Backspace 16 times or so, you can unlock endless mode, which doesn't require the catching of tuna. Still requires air though!
I love the art style! Is that colored pencil? I really enjoyed my chill time as a planula, the music and the art. Polyp stage was a bit too much for me; even with the solutions it was kind of tricky, and the music loop was a bit too repetitive on this stage. I guess no one said it's easy being a polyp. But by golly I wanted to be a medusa, so I fought through. By the time I closed the polyp puzzle solution tab and unmuted the game tab, my medusa fell off screen and I couldn't seem to recover it :( It's tough living in the sea, I suppose! Cool jam entry, I'd love to see a version with an easier polyp stage :)
Has science gone too far?! I really enjoyed merging my animals, ended up creating some strange combinations. It's pretty amazing how many attributes/details you implemented in such a short time. The complexity was a little overwhelming, so I decided just to jump into the game and mess around. It was quite a bit of reading to get started, but I liked the game overall!
I think I understood the idea you're going for, but maybe not fully. A couple times my red dice just hopped right outside the game area and I had to restart; could use taller walls or even something enclosed? I definitely didn't understand what to do with the blue block. Would have liked to be able to have more choice in moving the blocks/dice around. This could be the start of an interesting and original puzzle/dice game!
Cool little platformer. I couldn't get past the alternating spikey sided wall descent, but then I'm not very good at platformers. Took me quite a few tries to even get that far! I liked the parallaxing background and the brown + green aesthetic, and the memory art. If only I were a better wall jumper, I would have liked to see more of the game!
Thank you all for your kind comments and generous scoring! And thanks to GWJ for running this thing; it's awesome what y'all do for the Godot community. In addition to making a platform for us all to experiment, learn, and play, you help spotlight this incredible game engine! Good job to everyone who participated this jam; keep making neat stuff! We were happy just to be a part of it! ^_^
The students' grades acted as a time modifier, adding or subtracting to the cards you play. The better their grade in a subject, the less effective a card in that subject would be, and vice versa. It's kind of counterintuitive, and definitely could have been shown better on screen. Glad you liked it anyway, thanks for your comment :D
I love the unique art style! I keep losing after a turn or two, seem to be getting 1-hit killed, not really sure how/why. Even though we made a card game this jam too, I'm not really a card game person, so I'm probably just missing something obvious. Cool that you got in a deck building aspect too! Nice work!
Thank you! Probably would have been better if we had the grade modifier numbers visible next to the grades, but I ran out of horizontal screen space. Couldn't quite figure out that spatial puzzle of fitting all relevant info on screen. Good idea for the second half of the day. Does get to feel a bit same-y by then. We originally were going to have the player go for a whole week rather than just a day, but had to make significant cuts toward the end of the jam for time's sake. Thanks for your feedback and for the good luck; we'll try to put it to good use!
Dang baka cultists always trying to ruin my vibe! Ran out of bullets, but John Wicked some hello-kitty-hating haters before that. 本当におもしろいですね。Strange aesthetic, but consistent. Gonna go watch a gardening show so this stuff doesn't enter my dreamscape tonight. Had fun though, even if my psyche is scarred!