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A jam submission

Idle EscapeView game page

Punch your way out of prison!
Submitted by mellowcool, XtraKarma, coolrex56 — 3 days, 16 hours before the deadline
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Idle Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#103.5003.500
Theme#114.1004.100
Controls#263.5003.500
Overall#393.3433.343
Originality#453.5003.500
Fun#543.1003.100
Audio#932.7002.700
Graphics#1013.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Think inside the box

Game Description
Your daughter is graduating tomorrow so you need to escape prison. Using only your hands, punch your way out of prison. But don't get caught by the guards or you might lose your will to escape! And don't forget to never skip leg day (it's 3/4s as important as punching!). Be sure to play until the end!

How does your game tie into the theme?
You are escaping prison.

Source(s)
N/A

Discord Username(s)
Coolrex56, melo toni, xtra.karma

Participation Level (GWJ Only)
7

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Comments

Submitted

I like the concept, very simple idea. It would be nice if there was more things to do e.g. digging a tunnel under the bed / toilet, smuggling items into the jail. It felt boring after I understood the mechanic, otherwise it was good.

This one was entertaining for this type of game. It was simple and fun. I liked the art style. I found the game to be a bit on the easy side. Only thing I might suggest is some kind of timer so you could see how quickly you can escape or some kind of score or something to see how well you did. Good job overall!

Submitted

Cute little idle game. I know I've punched a tree in another pixelated game, but to think I'd punch down a prison wall!! :o
Anyhow, I wished I knew what mental resilience and running was about, but I got to the end anyways!
It's usually pretty hard to make an entertaining idle game, and this one definetely was!
Hope to see more from you guys in the future!

Developer (1 edit)

Hey, glad you had fun! The mental resilience was there simply to speed up the game play process. While the run speed served no actual purpose for the gameplay but was a stat necessary for escape. The text box in the beginning mentions that leg day is 3/4s as important as arm day, a hint that you will need 75% of your punch power as run power in order to escape.