I'm glad to hear you enjoyed the game! Originally, challenge mode was the only way to play, but it was decided to have sandbox mode so as not to turn away players because it was too challenging due to our lack of time to balance the game.
coolrex56
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Thanks for the comment! Our artist really put in some hard work this time around to make sure the art was as good as possible. I agree with you on the gameplay though. Unfortunately, there wasn't a lot of time to play test it once everything was timed out and implemented into the game. Glad to hear you enjoyed it despite any shortcomings!
Hey, glad you had fun! The mental resilience was there simply to speed up the game play process. While the run speed served no actual purpose for the gameplay but was a stat necessary for escape. The text box in the beginning mentions that leg day is 3/4s as important as arm day, a hint that you will need 75% of your punch power as run power in order to escape.
Hey, sorry for the late response! I went to borrow a Mac to test it myself and did some follow-up research. First, it crashed for me as well when using a Mac. Second, it appears to be a known issue for Godot 4.X projects to not work properly when using a web export and playing on Mac. So, unfortunately, I am unsure what to do about this issue and I am sorry about your experience with our game.