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coolrex56

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A member registered Feb 10, 2023 · View creator page →

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I'm glad to hear you enjoyed the game! Originally, challenge mode was the only way to play, but it was decided to have sandbox mode so as not to turn away players because it was too challenging due to our lack of time to balance the game. 

You're right, lol. We had intended to put tutorials in the game but ran out of time. 

I'm glad to hear you enjoyed the game! Fortunately, there is a restart button. It's R. This control and others are located in the game's description. 

We appreciate the comment! Our artist worked hard to make all the visuals look great, so it's good to hear you liked the visual upgrades to the tower!

Glad to hear you liked the art! Glad to hear that despite the challenge you found the difficulty fair. As some others pointed out, the game could have benefited from a gradual increase in difficulty, but we didn't get much playtesting in due to time constraints. 

We wanted to make it a little longer as well, but the game was already jam-packed with high-quality art, but we aren't MAPPA so we did not want to try and push our artist over the edge.  

Glad to hear it!

Thanks for the comment! Our artist really put in some hard work this time around to make sure the art was as good as possible. I agree with you on the gameplay though. Unfortunately, there wasn't a lot of time to play test it once everything was timed out and implemented into the game. Glad to hear you enjoyed it despite any shortcomings!

Super glad you enjoyed it! Our artist worked around the clock to put out some great assets for the game!

Very nice! Had a fun and easy time with the mechanics. Very well made, good work!

Super cute and fun game! I did run into a bug once where, when I died, the camera didn't go to the correct checkpoint, so I had to start over. Besides this, it was a great experience! Good work all! 

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Hey, glad you had fun! The mental resilience was there simply to speed up the game play process. While the run speed served no actual purpose for the gameplay but was a stat necessary for escape. The text box in the beginning mentions that leg day is 3/4s as important as arm day, a hint that you will need 75% of your punch power as run power in order to escape.

Thanks! Our artist really appreciates the kind words!

Hey, thanks for the message! We had a severe bug and removed the game files. We have already completed the support ticket, and the game is back up and ready to play!

Hey, sorry for the late response! I went to borrow a Mac to test it myself and did some follow-up research. First, it crashed for me as well when using a Mac. Second, it appears to be a known issue for Godot 4.X projects to not work properly when using a web export and playing on Mac. So, unfortunately, I am unsure what to do about this issue and I am sorry about your experience with our game. 

The game was kind of hard, but I think I got the hang of it.

Good game! My only real complaint is that the dialogue at the beginning was a little too fast, but I might be a slow reader. 

I agree, originally we were going to put a quick intro but time ran short so we focused on polishing up what we did have instead of adding more.  

Thanks for the kind words! You're right though, the platforms could stand to be a little bigger. The was a lot of variation in playtime during playtesting between the people who playtested so we knew there was a chance it might be difficult. 

Appreciate the nice comments even though it gave you a hard time!

Worry not, this was the second to last trial of the game. You did a great job, especially considering most people said this portion was very hard. 

The game was fun! I had a hard time finding the parts but flying around and listening to the music was calming. 

Fun game! I enjoy this style of game, I have one like it on my phone. I think that it would have benefitted from the ability to melee strike upwards and downwards as well instead of just left and right. 

Thanks! There was some concern that the later parts may be too difficult for some players so I am glad that you enjoyed it!

I believe it was an issue on my end after further testing. 

The voice input control was very interesting. But I believe it was made more interesting by the fact the people in my discord had no clue why I was yelling. 

I had to restart because I looked away for a second when the guy told me the controls lol. 

Nice approach to the theme. The music was very relaxing which made it a very laidback experience. 

That was an interesting take on the theme. I have a pretty bad memory, so I'm glad there was the hint option lol.

Nice game! It was pretty fun, although the controls did take me a minute to get used to. But once I had the controls down, it was an enjoyable experience! Great work!

I agree with you about the spike traps. By the time we were wrapping up and came across the fact that two traps could hit you at once, there was virtually no time left.  That's why we quickly added the warning in the instructions. And thank you for your other kind comments! 

One stage in particular, the one with the bounce pads, got me quite a few times. But a super fun game regardless. Good work!

Nice game with easy controls. My sheep were good for the most part but one or two would lag behind off-screen and explode, never to be seen again. Damn you volatile grass!

Fun game with good music. I  would have liked some kind of end screen though. It felt kind of awkward being left in the game with no music or notes.

Fun, easy, and straightforward. Good work!

Wonderfully executed game with a compelling narrative. Well done!

The bat sound effect actually scared me the first time around. 

Not being able to poop is my nightmare also!

Super fun game, the flying enemies that shoot projectiles were giving me the business lol.