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Forgotten Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #89 | 2.534 | 3.400 |
Theme | #103 | 2.981 | 4.000 |
Controls | #111 | 2.385 | 3.200 |
Audio | #113 | 2.385 | 3.200 |
Overall | #114 | 2.492 | 3.343 |
Graphics | #119 | 2.683 | 3.600 |
Accessibility | #127 | 1.938 | 2.600 |
Originality | #128 | 2.534 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
All wildcards: Here Comes The Sun, Think inside the box and betrayal
Game Description
You play in a world where the sun heat and sunrays are unbearable. If it touches you take damage. The goal is to avoid the sunrays and direct them to the generator points
How does your game tie into the theme?
The player has to escape form the forgotten factory by directing the sunrays to generator points to make the portal active
Source(s)
no
Discord Username(s)
mostafaabdrabu
Participation Level (GWJ Only)
1, This my first time
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Comments
Fun gameplay, but even on the easy setting I felt like the sunrays were just chipping away at my life way too quickly. It was a bit frustrating not to know when the sun was going to shine, because as we know the sun is a deadly laser, but other than that fun game, cool little tutorial, and nice music to top it off! Very impressive for a solo project!
Thanks for your king comment. Yeah after publishing the game i realized that the damage you take from the sunrays is too much to handle. I didn't notice this while developing the game because in my head i thought that the players can go through the game without even hitting the sunrays. I see how the damage u take from the sunrays can be frustrating. I think i would add some visual and sound representation for the sunrays turning on and off in a future update. Thanks
I thought this was a cool game with a lot of potential. Mirror mechanics are always fun and the game had a nice vibe of its own. The little tutorial was impressive, especially for a Game Jam game - kudos!
The dark blue platforms and background makes it a bit hard to discern things from each other.
I liked the music and sound, though it might be helpful to add a sound to the light beams so you can start to get a sense of when they’ll turn on and off.
I’ll be giving this another go later when I have a controller or am on my Windows machine.
Thanks for you comment. I see your point and i agree i think if i 've added sound that represent when the light beams are active to let the players know if it is active or not. It would have made it easier... thanks i will add it ^.^
Nice puzzle game with moving the beams of light around. Game was really hitchy at the start but smoothed out and ran well after those initial bumps. it was hard to tell if I was close enough to interact with a mirror and I died a lot because of that :) good job
Thanks for your comment point taken. I totally agree with you i should have added a visual representation when you enter the interaction area of the reflectors to let the players know that u can interact with the reflectors. I will added it soon after the voting.