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Agent Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #31 | 3.273 | 3.273 |
Accessibilty | #35 | 3.091 | 3.091 |
Originality | #49 | 3.273 | 3.273 |
Overall | #53 | 3.104 | 3.104 |
Theme | #60 | 3.364 | 3.364 |
Graphics | #65 | 3.000 | 3.000 |
Controls | #65 | 2.818 | 2.818 |
Fun | #67 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Gridlock
Game Description
Avoid detection and infect the frog boss.
How does your game tie into the theme?
Players must infect the boss with a parasite.
Source(s)
No
Discord Username(s)
prettyWitty#9135
Participation Level (GWJ Only)
None
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Comments
nice concept, the graphics filter is a bit too much for me, but maybe that's just me :D
I really like the idea of having a specific target you have to infect! Although I would recommend adding checkpoints! Also, It was a bit annoying how they were able to detect me through barriers
Cool game! Works very intuitively, and the idea of parasites moving through sight is pretty scary. Nice job!
Appreciated the warning when the enemy turns around, I got confused at the door when the screen went to black and will stay back unless you moved forward. I like the crt filter, it sells the theme of the game
Cool. Easy to understand. The enemy pattern is easy to understand.
Cool concept. Nice shader. I like the predictable, well-forecasted AI movement. I might suggest checkpoints, so you only go back to the last door, instead of the start of the level. But maybe that would make it too easy?