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Ninja Training's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #39 | 3.719 | 4.111 |
Graphics | #95 | 2.915 | 3.222 |
Audio | #97 | 2.613 | 2.889 |
Overall | #109 | 2.627 | 2.905 |
Fun | #116 | 2.412 | 2.667 |
Theme | #118 | 2.814 | 3.111 |
Accessibility | #135 | 1.809 | 2.000 |
Controls | #138 | 2.111 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
Cool Gadgets
Game Description
A puzzle platformer about reprogramming your tools.
How does your game tie into the theme?
The players tools must be forged on an anvil to change their behaviour
Source(s)
No
Discord Username(s)
kyleagius
Participation Level (GWJ Only)
First Time
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Comments
Awesome take on the theme! It's really creative and it felt great to play. The programming took a bit of experimentation to understand, but after that I felt like I had a good command over it. I appreciate you putting in a skip room button, there were a couple I'm just not skilled enough to beat.
Thanks for playing, and for the kind words.
I also appreciate your feedback. The introduction to forging seems to be a common issue.
An interesting take on the forging system. I like the concept of using programming to chang the behaviour of your tools.
Thank you for playing, and for the kind words.
Good music and graphics! I had fun but the programming menu was very complicated at first.
Thank you for playing, and for your comment. I'm glad you enjoyed the game.
I agree that the programming system should have had a better introduction.
I really like the originality of this idea! I think the forging menu was a bit difficult to understand at first (separating the labels from the selections would help here), but I think I got the hang of it eventually. The art also was nice and cohesive with itself. Thanks for the submission!
Thank you for playing, and for the feedback. I'm glad you liked the idea and the art style.
The forging menu being unintuitive is definitely a fair point.
The Idea is very cool, with a cute art style, and a banger soundtrack ! It's unfortunate that you implemented controller support, but no way to jump with it (at least I tried every button), but it's a minor detail of course. Maybe another forge mechanic could add to the immersion of the game, something other than a list of options, with a button to forge (now it just seems it is there because the theme was Forge haha), but otherwise it's a very complete and fun game ! ( I got stuck on the level where you block yourself out by spawning a barrel on the button under the 2 doors, and thought maybe I needed to use the trap, but every time I spawn a trap I just seem to collide with it and die myself haha). Fun entry, and great job overall !
Thank you for playing, and for the great feedback.
I didn't consider testing with a controller, and do need to remember that for future games.
I will admit that some of the mechanics could have had a better introduction. For the level you were stuck on, the intended solution uses the fact that you can push a barrel without being in contact with it.
If you want to continue playing, there is a "Skip Level" feature in the settings menu.
Thanks again :)
Love the concept! Unfortunately part of the screen is missing when playing in browser. The crafting menu was a bit overwhelming at first but when introduced slowly I think you have a super cool mechanic on your hands!
Thank you for playing, and for the kind words.
I really appreciate the feedback as well. Didn't notice the screen issue before as it changes with the browser's zoom.