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Vindictivity

73
Posts
3
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A member registered Apr 19, 2024 · View creator page →

Creator of

Recent community posts

Super great game loop, one of my favorites. I love how simple it is but still tough to master. Awesome work!

Awesome concept, great art, good music! I think the indication of when the beats are was difficult to figure out, a very simple line and a marker at which to hit it would be helpful. Also hitting buttons depending on what you wanna activate (be it a trap or attack) is alot to do at one time. Having everything on the map activate on space would make it really approachable. Those are the only two pieces of feedback I have. Overall great game!

Cool concept, it’s like you’re shielding her from the hate. Good job on the game!

Love the song at the end of a game loop. Great idea, well executed.

Super fun game, love the concept! I’d like the ability to pick up and replace turrets towards the beginning. I like the art and the music is solid. Great work!

Love the simplicity, art, music. Great work!

Absolutely love that idea, it’s one we fought over tooth and nail. Ultimately just didn’t only due to scope creep and lack of time, but any expansion of this game in the future will have that!

Thank you :) It seems like something super fun to make a full game for, I’m open to the idea and I’ll chat about it with my team.

She was made in a lab! Most of the details are on the linked google doc. Hope it answers just about any questions.

Most of the sprites were from artists on itch.io, they’re credited both in the description and end credits. ^ ^

Glad to hear you enjoyed it!

Thank you, that was one of my favorite jokes too lol

It does keep going, the highest I got was 17. Thank you for the compliments, I’m glad you enjoyed it!

Thank you :)!

I think we just ran out of time but I also thought it was cute in the way someone would unlock a new entry in a recipe book! Thank you for the feedback, happy you enjoyed!

This is an awesome idea, I love the thought of crafting through this style. Original, fun, simple. Good job!

I actually really like this game! Cool concept, but it seems nearly impossible to break through the opponents defenses since you need to destroy all their enemies in each row at the same time, otherwise they can just replace the 2 they lost. I think adding an extra track should solve that. I love the idea and you should work on this further after the game jam - maybe work on balancing and adding some polish. It would be cool to see this as a full game and not one you were rushed on time for.

I lost, game’s rigged, dealer cheated. lol. Really cool take on blackjack, more violent than I expected. Good work!

The art and music is great, the game loop is fun and thematic, the controls are nice, the only thing I didn’t understand at first even with the tutorial was where to submit items. After one session it’s very easy to get into and very charming. Great work!

It’s simple and creative. The time pressure is great for my gesture drawing actually lol. Music is calming and art is good. Great submissiong!

Awesome submission! Tutorial is great, art is great, music is great, my only feedback is until you get down the muscle memory of the anvil, it’s unforgiving. Maybe adding a wider hitbox for passes? All around super great game!

This was super cute lol. I love this. The premise is simple and easy to understand, the artwork (esp a pen with a mustache) is fun, the music is simple and captures the vibe, and the game loop is modular so you can create more levels easily. To top all that off, it seems you did this all on your own. Amazing job - one of my favorites!

The crafting isn’t too complicated to understand - but it seems a lot of people weren’t able to get it so i wouldn’t say it’s intuitive. It may be good to keep all the actions on one easy to understand menu rather than multiple separate menus. Feedback aside, since this was a single developer project where you handled the music, art, programming all on your own, i’d say you did some good work. It’s not super easy to take on everything!

The game is fun to play, it froze on level 4 probably due to some programming line when hitting the lever, overall very fun - the ability to get drunk and boost your speed and also slippery-ness is very original. great work!

Super cute platformer, pixel graphics look good, the controls feel a bit slippery, but maybe that was the idea?

I love it :D reminds me of an old mario minigame on the nintendo DS. great work!

LOL thank you! Totally agree we should’ve allocated more time to art, but it was tons of fun to make.

Lmao, totally agree, thank you :)

Thank you! Announcements were definitely interesting, and totally agree with each one being unique, there was a lot of fun ones! Thanks for the compliments!

you can sort of do a theoretical fix, on ready set the default game resolution to their viewport resolution to their monitor resolution and the mode to full screen, most problems should sort themselves out. also disallow resizing.

Good music and graphics! I had fun but the programming menu was very complicated at first.

Overall it’s fun, the sound effects are a bit jarring, but the game loop is easy to get into. Good work!

This game is awesome! I love the simple control scheme, easy to get into quickly, and I love good physics simulations. Great work!

Good job on your game! It feels pretty intuitive and your tutorial was very clear and easy to understand. I enjoyed playing!

Unfortunately I couldn’t play it >.< A bit upsetting because I like the story of Sisyphus and I’m a big roguelike fan.

Thank you, I’m super happy to hear the feedback and lol.

I appreciate that a lot! We had a really talented sound designer. Rope is easily my favorite part as well lol. Thank you!

Yeah I totally agree with not having the controls on one hand, I heard some player’s hands started cramping. Will fix it after the game jam. Thank you for the compliments!

lmao, I do as well, also spamming space on the rope wheel since it makes the snap sound effect super fast. Sorry to hear your hand started to cramp! I think this is because all the controls are on the left hand, I’ll probably even them out once the game jam period is over so it’s playable for longer, I feel bad about this. I’ll also make recipes more clear. The announcements were one of my favorite things as well. Thank you!