Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bmo.green

65
Posts
8
Followers
26
Following
A member registered Feb 04, 2024 · View creator page →

Creator of

Recent community posts

Wow crazy to hear you had no experience in them. They sounded the best to me 

(1 edit)

Great variety of colors in this ! I especially like the slower more ambient tracks, specifically  the opener and Sunken Mausoleum I could just straight up listen to on a daily. Great job! 

Really nice tracks. Joy of Past Flowers has a nice afrogroove to it. The instruments in Points of Uncertainty are on point, especially the synth line that comes in at the end to do the call and response. The second halfs of Drowning Wings absolutely slaps, nice guitar sounds.

I love the title track's upbeat dnb vibe. Can't wait to hear more!

Wonderful arrangement and choice of sounds. Love all the little reversed shimmers and watery textures. Especially the "colorsplash beach" song evoked such strong images. Instantly checking out your other work. Are you on other platforms too?

Thanks ! I would certainly also have liked to make more. A strong feedback point I got from TanEs is that this song could have been split into multiple ones. If I'm participating with more time next jam, you will hear at least 3 songs ;)

Wow thanks for the great and eloquently put compliment. I'd be happy to share more work! 

Thanks for the compliment <3 the nostalgia is strong for me too haha

I really liked the fast paced title track Ephemerous. Very cool reverse sweeps happening there too! You're making me wanna try FL studio! 

(1 edit)

I would straight up hire you for a game. 
What an amazing opener. Excellent ambience, great use of watery textures, breezy strings, synthy blurps and all kinds of quirky sfx I can't even wrap my head around. Absolute joy to listen to. So many good sounds that really strongly evoke the underwater/beach theme and joyful. You've got to do a breakdown of this. Great interpretation of the theme and introduction on your submission page.

I LOVED the shop theme. Did you play the guitar on that? 

Great writing. I loved the use of the bubble textures in Memories of Blue, and I loved the strong opening sounds of the other tracks. Quite uplifting and very fit for the theme!

(1 edit)

Cool use of some darker scales! Also very nice concept with the descriptions of the scenes between each of the songs. Coherent style and I like the reversed reverb sounds you use! Big fan of "The End". The use of space there was amazing and the muted heartbeat kick holds it all together

Great use of the motif between the songs. Also great overall quality of sound. Well done <3

Absolutely insane how you managed to create all this content within a week's time. Love the crazy chaotic funky vibes and serious respect for the mix quality too! 10/10 for me.

Phew. Yeah I made it in the nick of time. ADD superpowers activated in the last 24H

Same for us. We spent a full week working on tons of puzzles before getting anyone outside of the team in to playtest them, and it ended up being way harder for most people than we thought. There wasnt enough time to restucture the games learning curve but we learned a lot!

Hi melo_toni! Sound person here, thanks for the compliment <3  I'm still learning to work with adaptive audio in games and can't wait to experiment more within the engine with Godot 4.3! Thanks for the feedback!

Charming game with a lot of great dialogue and design on the characters. I loved the simple solution of the backgrounds having multiple levels of depths to create an intricate network of scenes. The use of finding the other player characters yourself is also really well done. As people suggested, making the navigating a little easier to do or faster would help not to get lost that easily. Other than that, great job on this entry! Beautiful characters and narrative.

I don't know if it was just me but for some reason there seemed to be no music in the game? The SFX from dialog were there tho.

Everyone should put video's in the main menu like this. Good entertainment!

Great work on this! Loved the dialogue, the intro sequence sold it straight up. The jokes and fourth wall breaks are nice. The dynamic between the characters is great and you're really onto something with their abilities. The second level was a little hard for me to get through. Perhaps some checkpoint system could help. The controls were fine but I can imagine having some playtesting might help balance the sensitivities on movement. Great job! Top game.

I really liked this simple yet elegant approach to a story.  You're very much onto something with the darkness mechanic in the second act and the waterfalls in the last. 100% on the theme.Good use of assets. I loved the interaction with the owl coming in after the third sigil - perhaps having a couple more NPC interactions will help immerse into the story more. Finally I think people would like to have some options for the sfx/voice/music settings. Good job! 

Good job on this entry! I can definitely see you're onto something with the idea. Curious to see what you could add to make it more dynamic. Keep up the good work <3

Thankyou renoceros for the extremely kind words and closing pun. We also enjoyed it a lot. We've learned a lot from this experience on so many levels and are eager to see what we can do in the future <3 

I agree. That we definitely knew upfront, this wasn't going to be a game for everyone. Another idea that we discussed to encourage less avid platformer players was to interject more story elements into the game. I myself am always driven by a greater sense of narrative and discovery, which I think we tried hinting at, but our team did not cover a role for writing and storyboarding. Perhaps for a later, updated version!

Absolute favorite submission. Loved all the art, the core mechanic was very well fleshed out and clear to understand. The level of polish was also incredibly well done. Congratulations. I believe this might be the winner of the jam.

Thanks Rick (Zinho)!
The artists did such an amazing job on all the visuals. I can't fathom how fast they were able to create all this content. 
Kudos to the programmer for enabling us all to work together so well.

Music and sfx person here. Thanks for the compliment ^^ - I'm trying to expand my ability to use music dynamically in games!
As for the difficulty - yes, there is a fine line there. We did discuss the payoff between challenge and reward a lot and decided it might not be as fun for everyone with the standard mechanics, so we added an "easy mode" option in the settings to play without the stamina restraint.
We have learned so much about the game/level design from watching people play the game and providing us with feedback. Game design is hard but extremely rewarding.

<3 thanks on behalf of the Hamsterwell team

(1 edit)

Hi there! Thanks for playing and sharing your feedback <3 we really appreciate it. 
I believe the puzzle below has two major ways to solve:
1)  Drop down left, dash left (2 stamina) and mid-air jump (2 stamina) left onto the next platform
2) Drop and glide left (1 stamina) as much as possible and mid-air jump (2 stamina) to reach the platform.

If you ever do find yourself stuck again: one of our artists performed and recorded a playthrough of the entire game

Wow, such a simple yet elegant game. Thank you for this experience. It was a good story.

Love the graphics, sound design, music and core concept of the game.

Fun concept. Camera movement was really interesting, I never think I've experienced what it's like navigating while tipsy so well haha! I think adding some sfx would've helped get this up a level. Good job on your entry.

Really liked how you used the wildcards for this one. It reminds me of an old online game where other player's had to choose to kill their one-life character to allow other players to climb to a common goal. Good job on the puzzle's and I do like the isometric style and water shader. That said, it was visually a little too overwhelming for me to look at sometimes and I lacked some depth perception which would've helped for the platforming. Great job tho. Keep it up! 

This was a great fun little experience. I loved the sound effects and the use of the pitch/tempo shift in the background music. You really had me at "sch-wing-uh" for swinging the scythe haha! Good progression too.  I didn't have any other coplayers but I loved the concept nonetheless.

Really great concept and fun to play. We originally had a similar idea with our team too. Glad to see someone developed the storybook idea! Loved the fact that enemies can inflict friendly fire. Graphics were great and I loved the music. If I have to give some feedback, I missed some visual cue on getting hit. 

So, I haven't even played the game yet but just sitting here enjoying the theme music in the start menu. Absolutely great tune Norkhuna!

Well executed simple concept. On customization and accessibility, I think you've hit peak capacity!

Thanks for the feedback! I had a lot of fun trying to wrap my head around how to make the music progress properly. Hoping to learn how to make it even smoother next time :) The restart function definitely isn't waterproof but necessary for some small bugs.  

Wow, what a great thread. It feels almost like there's too much to listen to.
Gonna share my own music too here if you dont mind:

https://soundcloud.com/bmo-green-music

Thank you so much for the compliment. @Ferraz did an amazing job on organizing the team and coding the entire game by himself. Much love

Nice platformer! Loved the idea of the gadgets to navigate the environment differently. Great night goggles visuals! 

Thanks so much! I had great fun making the sounds. Glad to hear you enjoyed! <3