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Paths Through the Graveyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #77 | 3.198 | 3.750 |
Controls | #113 | 2.558 | 3.000 |
Accessibility | #124 | 1.919 | 2.250 |
Originality | #127 | 2.558 | 3.000 |
Audio | #140 | 1.173 | 1.375 |
Fun | #141 | 1.812 | 2.125 |
Overall | #143 | 2.193 | 2.571 |
Theme | #147 | 2.132 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
None
Game Description
Paths on Graves
How does your game tie into the theme?
Paths on Graves
Source(s)
No
Discord Username(s)
BartonEconomy
Participation Level (GWJ Only)
6
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Comments
great respect for a well-optimized game!
This graphic style is underrated. I think I'll try it in another game too! It reminds me of killbug, but also retro game.
I can respect every 3D game that doesn't make my potato PC explode. Was curious if you did something fancy for world gen
I liked the games atmosphere/enviroment but im not sure what I was supposed to do. Like what was to be happen when you pick up mushrooms. Red gave you somehting on the red meter but i dint find what that was supposed to be. Then the flowers gave me golors I could give away to the gross but again I was confused what that was supposed to be.
Technically it welt working game but not so for content.
Love the art style, and finding out that the path you have traveled gets drawn on a Tombstone was neat! Having some ambient music to go with the game would have made the game a lot more enjoyable, even though it's unfinished. Couldn't quite figure out what to do with the Flowers you could pick up. Was there a function added where they could be used?
I really like the low poly art style. The path drawing on the tombstone is a bit creepy in a good way. Having no obvious objective makes it even more creepy so it kind of works. Great work!
Warning: No real point to the game, and definitely unfinished. Fits the theme, due to the idea of "forging" a path. ;)