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A jam submission

Elemental BlacksmithView game page

A game made for the Godot Wild Jam
Submitted by solblind — 1 hour, 59 minutes before the deadline
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Elemental Blacksmith's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#833.3054.143
Controls#1292.2792.857
Fun#1352.0512.571
Originality#1362.3933.000
Audio#1361.3681.714
Graphics#1412.0512.571
Overall#1462.1492.694
Accessibility#1481.5952.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
None

Game Description
A shopkeep game, where you as a blacksmith uses Elemental spirits in the forging process to satisfy your customers needs. NOTE: For your own sanity, there is a turn off sound button in the settings menu, the Anvil can be found in the upper right corner and the Trash cans are for if you ever want to get rid of the item you are currently holding!

How does your game tie into the theme?
The gameplay loop centers around forging items using a Forge, a Smelter, an Anvil and a Sharpening Stone.

Source(s)
No

Discord Username(s)
solblind

Participation Level (GWJ Only)
0

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Comments

Submitted

What I loved:

The cute graphics and the idea of a fire elemental creature and the bellows chap - much like a good anime I enjoyed those concepts. I was playing on a Mac btw so those early issues were fixed

What I did not like

The music - sorry!

Submitted

Really interesting take on the theme with chasing around the fire elementals. Agree with alot of the critical feedback posted here already, but regardless it was a fun time!

Submitted(+1)

Looks like there is an issue with the Mac build. There's no app there, but what looks like some source files. If you manage to get a Mac or Web build I'd be happy to check it out.

Developer

Thank you for pointing this out to me! Ill see if the Admins would let me to reupload the Mac download at least. Apparently I dun' goofed when trying to export the project for Mac, and didn't even notice untill now!

Developer

And it should be fixed now! Sadly I don't have access to Mac to see if it works myself, but the Mac download is now updated and should be (hopefully) working!

Submitted

Unfortunately, it's just opening to a blank screen with music, so something must be off. Let me know if you're able to figure it out, and I can try again.

Submitted (1 edit) (+1)

Other people have pointed out the flaws already,  but I think if it were polished, it could have been awesome. It's very original! It was nice working with some cute little creatures to forge a sword :)

Submitted(+1)

I think the fundamentals are there, just needed a more clear tutorial (and some button prompts, it took me a second to figure out E: interact)

I got a bit confused because I was trying to place the ingot into the smelter from above and that didn't work, and then ended up throwing it into the trash can (whoops!)

The sharpening mechanic popped up pretty suddenly and I wasn't sure what button to press and lost the sword entirely. I liked how you did the anvil minigame though, that one worked much better.

Submitted(+1)

The game was good but not that innovative. The visuals were good enough, but theain characters having no animation was sad! The music was repetitive. Gameplay was confusing and sometimes I didn't know what I had to do (especially because of the bad implementation of the tutorial). Good job btw!

Submitted(+1)

Music was repetitive. It took me a while to find the anvil, but the idea of using letters was neat. I thought the garbage bins were for quenching, resulting in lost progress. I liked the elementals, chasing after a fire elemental is a wild and great idea!

Developer

Thank you for the feedback! The elementals were definately the best part of the game! :) Originally the plan was to have more elementals(void elementals for trashcans, rock elemental for anvil) but this is what we had time to finish(ish)! I agree with the music part for sure tho. Do you think the game would have been better without the music?

Submitted

Well, you included a volume slider, so it wasn't really a big issue. But if it were me, I would have put either more effort into the track, or removed it entirely.