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Debris from Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #138 | 2.619 | 3.429 |
Controls | #138 | 2.400 | 3.143 |
Audio | #143 | 2.182 | 2.857 |
Originality | #147 | 2.510 | 3.286 |
Theme | #154 | 2.400 | 3.143 |
Overall | #155 | 2.276 | 2.980 |
Accessibility | #159 | 1.964 | 2.571 |
Fun | #169 | 1.855 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Memory Lane
Game Description
A couple of asteroids has fallen onto the earth's surface and you have to collect them before something else comes by and takes you.
How does your game tie into the theme?
The environment and the atmosphere gives the emptiness and serenity of space as well the danger of a void monster chasing you.
Source(s)
No, only on itch.io
Discord Username(s)
comzo
Participation Level (GWJ Only)
0, This is my first GWJ entry.
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Comments
I really like the concept of the game - but I couldn't really see much with the flash light, I think it needed new batteries :p I found myself wandering around for a while and then doubting if I could ever find my way back, but the atmosphere is great, I was half expecting an alien to run across the screen each time I turned around
The sound design in this game is great, I love the ambiance and the otherworldly noises the void makes when it's close by is amazing. It's a great bit of subtle horror you've included. That being said the game is very slow. I think it could've been much better if the play area was smaller with a brighter flashlight. Also that effect on the flashlight is very cool, how did you do that?
great atmosphere in this game. unfortunately, the narrow flashlight radius made it really difficult to play. i actually wasn't able to find a single asteroid lol. I did also escape the fenced-in area by walking up a tree, and was able to fall off the map. the ambiance is really good though, nice job!