This was really fun! I can definitely see the Kung Fu Panda inspiration - it's like Oogway back in his prime :) My only suggestion would be on those arrows that come up, it becomes tricky to see when there are more than 1 of them close together, could be cool to place it at the top and it causes him to do like a special combo move or something. Overall this was amazing, great job on the design as well - it's nice to see more 3d with Godot.
spudlit
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Great job on this - the controls were super smooth! I am definitely not a great roach that's for sure haha - but I love the idea here, it was very fun :) Just a suggestion would be to maybe reduce the movement going on in the background during the main menu, it made reading a bit tricker with all the tiny cockroaches trying to get my attention, but overall really well done!
Oh no sorry about that! I thought I removed that feature - I was attempting to optimize the game a bit so it wouldn't start lagging when the boss fight happens, I'm going to get this fix done right away to avoid any more death loops. I'm glad you liked it and managed to find a way out of the loop of death :)
Very cool! I love the little robots and the concept is very fun - I really didn't want to make bot boi sad so I did my best and won :) Would love to have rather kept to shooting in a third person view as a suggestion, just to give that added visibility when the enemies surround you or are shooting their lasers and such - just maybe check the control screen that clips a little bit where you need to be able to go back to the main menu - but great job overall!
Thanks for the feedback! I actually updated the game already to be able to skip the cutscenes now - it was a bug in the game actually that I was trying to solve before submitting, if you died and restarted at the different checkpoints, and definitely not great to sit through for anyone wanting to just do a quick run through :)
Thank you so much! I'm glad you like it! :) Unfortunately dashing and jumping doesn't make you go further at the moment - but double jumping should do the trick to give you that extra height needed for all the jumps, I found dashing is more useful against the ninjas to just be able to keep some distance from getting hit - definitely something though I'll look into for future updates!
It's a very cool concept and the movement and shooting felt very natural :) To add to the stakes it would have been nice to have had an actual spot of people to defend and know that if I left them there's the chance they will get eaten - so giving more of a end goal or stakes to the game beyond the player would be cool. Great job! If you get a chance please go take a look at my game, I would love some feedback.
I really liked the idea of this - always fun rolling around eating some food! Although the "dash" wasn't quite working for me for some reason? But still fun to roll around - it would also be nice to have that added "feedback" when you get an apple so there's a bit more of a reward feeling to eating them :) Overall very fun though
Definitely a challenging game at first play and those dam alien scum kept overwhleming me! :p But I love the concept here - I'm not sure if I was increasing the power or not of the laser, maybe a more clear UI would help there, or labels on each "control" to remind what each is, but the tutorial screen definitely helped! I really like the idea of things happening outside the ship and you can still move inside - now if the shield could be a once off cool down that surrounds the whole ship that would be great just to give that extra time, because I was really getting into it :) Very fun idea, great job!
Visually this game is beautiful - has such a nice relaxing feel to it, I love the ocean. I only knew what to do after looking at the comments - so definitely would have been great to have a prompt on the surface or UI somewhere to just remind the player of to press or even just give a break down of why we are on the ship. I found myself just exploring the deep ocean, which was really fun - but I personally wasn't sure if I was meant to do anything other than just continue going further down? Great job though, very fun!
I really like the idea of this with solving the puzzles quickly before the lights go out :) I wish there was a restart button? As soon as I started level 2 I immediately realized I messed up, but had to wait and watch as the darkness consumes me...
I'm not sure if this was just me, but was it intentional that you pressed a movement and have to keep pressing it to move, rather than the normal holding down in that direction? Very fun idea though!
I really like the concept of the game - but I couldn't really see much with the flash light, I think it needed new batteries :p I found myself wandering around for a while and then doubting if I could ever find my way back, but the atmosphere is great, I was half expecting an alien to run across the screen each time I turned around
I like how it starts - super dramatic! It made me really want to actually be able to move the ship, but that's just my inner space captain talking :p
I don't know why but it took me a while to actually figure out if I break the meteors I get money, which means I can buy things - perhaps making the UI more obvious on the side so it is easier to see and maybe a crew member reminds you after it all like "Don't forget, theirs some valuable materials on them meteors, so be sure to blast them sky high!" haha, but otherwise very fun.